Full notes
Full Megastore Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Store
- Performance
Megastore Simulator changes
Fixed an issue where multiple vending machine customers using the same machine at the same time could get stuck or start moonwalking.
Fixed an issue where vending machine customers were not contributing to level progression.
Added a Fill Pallet option to the product ordering window on the computer.
Floor tiles are now 1/4 smaller, allowing for more detailed and customized paintings.
Existing paintings have been removed due to the new tile size. Apologies for that, but they had to be wiped to allow more custom layout options with smaller tiles.
Painting animation speed has been increased by 2x.
Fixed an issue where newly purchased warehouse equipment would not start delivering until the game was restarted.
Fixed issues related to using the handtruck while going upstairs.
- Optimizationsreduced RAM usage, reduced VRAM usage, smaller build size, and fewer excessive logs.
Note: Because of the issue mentioned above, where multiple vending customers could use the same machine at the same time, you may have previously been getting more vending customers than intended. Now that this has been fixed, the number of vending customers may feel a bit lower as things return to normal. You will still receive a reasonable amount of vending customers, and they now also contribute properly to experience progression.
Source
Changelog.gg summarizes and formats this update. How we read updates.
