Full notes
Full MegaFactory Titan update
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What changed
- UI and audio
- Gameplay
- Fixes
- Performance
MegaFactory Titan changes
0.9.6.4 (12/21/2025)
Wreckage is named after the thing it used to be (rather than just being called "Wreckage").
Many structures show how many workers they need in their UI, and that UI indicates an error if there are not enough.
Improved some structure UIs to be more intuitive, and to indicate more clearly what they need and what they do.
Cloud Seeders tell you how many clouds they've made, and how much pollution they've removed through these clouds.
Pollution scrubbers and Workshops no longer need workers.
Power Storages have improved UI indicating charge and discharge rates.
When multiselecting units, it lists their names, and selecting from the list will select only that one.
Fog of war improved in minimap mode visually.
Production Queue flashes whenever you add new things to it.
Mac version now uses a universal binary.
Bug fix - Pie charts have proper units.
Bug fix - Fixed maglev junctions breaking in unexpected and incorrect ways.
Bug fix - Occasional missing UI.
Bug fix - Fixed pairs of air units near each other sometimes getting stuck while both are trying to land.
Perf - Improved performance of enemy faction decision-making.
Perf - Improved performance of exploring new land.
Perf - Improved performance of excavators mining.
Perf - Some UI perf improvements.
Perf - Some perf improvements for large vehicle factories.
Perf - Minor general gameplay perf boosts.
Perf - Mining vehicle decision-making performance improvements.
Perf - General rendering performance improvements.
Perf - Reduced frame time spikes when building/destroying structures.
Perf - Alleviated many other infrequent frame time spikes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
