In this update4
Full notes
Full MegaFactory Titan update
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What changed
- UI and audio
- Gameplay
- Events
- Store
- Fixes
MegaFactory Titan changes
Update 0.9.7.0 is out! All Generative AI assets are no more.
New Art!
All Generative AI assets have been replaced with human-made art! The new portrait art is done by the wonderfully talented Joel DuQue. Check out his art at http://joelduque.com/ or at https://www.instagram.com/jduqueart/!
Some other gameplay changes in this update too:
Mission Changes
Allied factions now sometimes place huge orders of resources, after you've proven you can produce it in bulk. This can be a challenge for you to scale up, but the payouts are much, much greater if you succeed!
Mission rewards are chosen after you finish a mission. This fixes the case where you choose a reward, and then later realize you don't need it, but the reward is already fixed by the time you would get it.
And finally, if you pay tribute to the pirates for long enough, they'll start giving you missions. They will not post jobs to the job board. They pay extremely well, and want lots of weaponry, but be careful. If you and the pirates ever go hostile again, you'll be facing the same weapons you sold to them!
Other Gameplay Changes
Do you want storages that load and unload from maglevs quickly? Underground storages now fulfill this role.
Vehicle Overpasses have been replaced with a new "wider" version which is less buggy and has a much smoother profile.
You can rotate any square buildings. This has no effect on gameplay, but can affect your aesthetics.
Plus a large number of bug fixes and minor UI improvements.
Full Changelist
0.9.7.0 (4/14/2026)
All new portrait art by Joel DuQue!
Improved the clarity of the New Game Faction Select Screen.
Underground storages have enhanced load/unload times from maglevs as counterbalance from having slow vehicle load/unload times. You can return to having storages which have fast maglev interface speeds using the underground storages.
Allied factions now place bulk orders of resources after you've researched it and have completed at least 1 small order of that resource (i.e. proven that you can produce it in bulk).
Mission rewards are now chosen after completing a mission, not before.
If you pay tribute to the pirates for long enough, they'll eventually start giving you missions.
Factions have greater numbers of starting bonus packages, and more unique bonus packages too.
Vehicle Overpasses have been replaced with a wider version which is much less buggy and has a much smoother incline and decline for vehicles. Old saves will have their old overpasses replaced if possible, otherwise they will be removed. Old saves are also given a large number of the new vehicle overpasses to make.
You can now rotate any square structures before placing. This is purely cosmetic.
Rotation now has keybindings.
Building simple structures will highlight the "ghosted" structure that you will place.
Faction specific bonus packages are specifically tagged as such.
New Game UI completely reworked to be more intuitive.
Meeting UI text animates now.
Meeting UI is a bit more intuitive to navigate now.
Tweaked a number of smaller UI elements.
Tweaked some icons.
- Added model for in-flight grenades and cannon shots.
Made meteor crisis a little tougher.
Nuclear explosions are larger and last longer, and also trigger a bright white flash.
Bug fix - Fixed rare case when rockets full of goodies couldn't land near your HQ.
Bug fix - When you gain a new structure, it will properly add a drifting notification at the bottom of the screen at the appropriate action buttons.
Bug fix - Player can no longer place multiple units in the same spot.
Bug fix - Fixed other factions moving units into the same spot sometimes.
Bug fix - Fixed floating UI disappearing at the correct range in the distance.
Bug fix - You can no longer attack pirates and scavs if you are paying them tribute.
Bug fix - Fixed lightbeams showing up in hover highlights when they shouldn't.
Bug fix - Fixed combat units stuttering in their movement when their target is out of range.
Bug fix - Fixed certain pirate behaviors.
Bug fix - Fixed ally factions not requesting as much stuff as they could.
Bug fix - Fixed a number of minor UI issues.
Perf - Minor VRAM usage improvements.
Source
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