In this update6
Full notes
Full MegaBattle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Workshop
- Maps
- Fixes
MegaBattle changes
🛠️ Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)
Hey pilots!
We’ve just deployed version 1.0.4 of the Megabattle demo, and it’s packed with quality-of-life improvements, visual polish, and a smarter battle experience. While this isn’t a full content update, it brings crucial refinements that make fights feel more responsive, strategic, and satisfying.
🧠 Smarter Combat
Introducing the Damage Predictor: You can now preview how your attack will affect the enemy’s armor, integrity, and special traits like plated and spiked — even during enemy turns. This makes planning your moves much more transparent and strategic.
We also added a radar effect that shows when your parts are being targeted — giving you more clarity on incoming threats.
👁️ Visual Feedback & UI Polish
Turn display is now centered and more prominent (“Your Turn” / “Enemy Turn”).
Enemy hands now retain played cards with a transparent effect — you can track what’s been used.
Cards now have hover effects in rewards and battles that feel more responsive.
The workshop panel now only shows unequipped parts, making management easier.
Stats like PWR, DEF, and status effects now use icons (ongoing update).
Battle tooltips have been reworked to avoid visual clutter and now scale with text.
ESC now opens settings in battle (soon across all menus).
Deck and discard buttons + tooltips are now functional during and after battles.
🧪 System Improvements
Power-up cards now require a confirmation click after placing them in the center.
Robots start with a weak torso, but can equip a standard one with a modifier — a meaningful early-game decision.
Better hover zones for cards in the hand (you don’t have to go all the way up to un-hover).
New tutorial triggers to help first-time players.
And yes, the card and part emoji cleanup is in progress!
🐞 Bug Fixes & Tweaks
Fixed map nodes spawning too close together.
Recharge cards now work correctly.
Fixed area-of-effect prediction bugs.
Corrected lingering buffs like Ionic Overflow lasting between battles.
Acidic Conduit now correctly triggers synergy effects with cards like Sulfuric Veins.
The integrity bar has been stabilized to stop it from shifting unexpectedly.
Two cards that weren’t displaying blocked parts in gray now work properly.
💬 Why this update matters
Version 1.0.4 brings Megabattle a big step closer to the feel we’re aiming for: smart, tactical, and visually clear combat where decisions matter. We're listening closely to your feedback and making steady progress toward launch.
Coming next:
Deeper deckbuilding tools
More visual effects for hits and abilities
Continued balancing and clarity improvements
👉 Play the updated demo now:
[dynamiclink href="https://store.steampowered.com/app/1602030/MegaBattle/"]
👉 Join our Discord and help shape the game:
Thanks for your ongoing support — and stay tuned for more robotic mayhem! Let’s keep improving this card battler together. ⚡🤖
— Team Mad Cat Corp
Source
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