HomeGamesUpdatesPricingMethodology
Steam News8 August 202511mo ago

🛠️ Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)

🛠️ Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4) Hey pilots! We’ve just deployed version 1.0.

In this update6

Full notes

Full MegaBattle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions14 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Workshop
  • Maps
  • Fixes
changed🛠️ Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)Hey pilots!
changed🛠️ Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)We’ve just deployed version 1.0.4 of the Megabattle demo, and it’s packed with quality-of-life improvements, visual polish, and a smarter battle experience. While this isn’t a full content update, it brings crucial refinements that make fights feel more responsive, strategic, and satisfying.
added🧠 Smarter CombatIntroducing the Damage Predictor : You can now preview how your attack will affect the enemy’s armor , integrity , and special traits like plated and spiked — even during enemy turns. This makes planning your moves much more transparent and strategic.
added🧠 Smarter CombatWe also added a radar effect that shows when your parts are being targeted — giving you more clarity on incoming threats.
changed👁️ Visual Feedback & UI PolishTurn display is now centered and more prominent (“Your Turn” / “Enemy Turn”).
changed👁️ Visual Feedback & UI PolishEnemy hands now retain played cards with a transparent effect — you can track what’s been used.

MegaBattle changes

changedHey pilots!
changedWe’ve just deployed version 1.0.4 of the Megabattle demo, and it’s packed with quality-of-life improvements, visual polish, and a smarter battle experience. While this isn’t a full content update, it brings crucial refinements that make fights feel more responsive, strategic, and satisfying.
addedIntroducing the Damage Predictor : You can now preview how your attack will affect the enemy’s armor , integrity , and special traits like plated and spiked — even during enemy turns. This makes planning your moves much more transparent and strategic.
addedWe also added a radar effect that shows when your parts are being targeted — giving you more clarity on incoming threats.
changedTurn display is now centered and more prominent (“Your Turn” / “Enemy Turn”).

🛠️ Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)

Hey pilots!

We’ve just deployed version 1.0.4 of the Megabattle demo, and it’s packed with quality-of-life improvements, visual polish, and a smarter battle experience. While this isn’t a full content update, it brings crucial refinements that make fights feel more responsive, strategic, and satisfying.

🧠 Smarter Combat

Introducing the Damage Predictor: You can now preview how your attack will affect the enemy’s armor, integrity, and special traits like plated and spiked — even during enemy turns. This makes planning your moves much more transparent and strategic.

We also added a radar effect that shows when your parts are being targeted — giving you more clarity on incoming threats.

👁️ Visual Feedback & UI Polish

  • Turn display is now centered and more prominent (“Your Turn” / “Enemy Turn”).

  • Enemy hands now retain played cards with a transparent effect — you can track what’s been used.

  • Cards now have hover effects in rewards and battles that feel more responsive.

  • The workshop panel now only shows unequipped parts, making management easier.

  • Stats like PWR, DEF, and status effects now use icons (ongoing update).

  • Battle tooltips have been reworked to avoid visual clutter and now scale with text.

  • ESC now opens settings in battle (soon across all menus).

  • Deck and discard buttons + tooltips are now functional during and after battles.

🧪 System Improvements

  • Power-up cards now require a confirmation click after placing them in the center.

  • Robots start with a weak torso, but can equip a standard one with a modifier — a meaningful early-game decision.

  • Better hover zones for cards in the hand (you don’t have to go all the way up to un-hover).

  • New tutorial triggers to help first-time players.

  • And yes, the card and part emoji cleanup is in progress!

🐞 Bug Fixes & Tweaks

  • Fixed map nodes spawning too close together.

  • Recharge cards now work correctly.

  • Fixed area-of-effect prediction bugs.

  • Corrected lingering buffs like Ionic Overflow lasting between battles.

  • Acidic Conduit now correctly triggers synergy effects with cards like Sulfuric Veins.

  • The integrity bar has been stabilized to stop it from shifting unexpectedly.

  • Two cards that weren’t displaying blocked parts in gray now work properly.

💬 Why this update matters

Version 1.0.4 brings Megabattle a big step closer to the feel we’re aiming for: smart, tactical, and visually clear combat where decisions matter. We're listening closely to your feedback and making steady progress toward launch.

Coming next:

  • Deeper deckbuilding tools

  • More visual effects for hits and abilities

  • Continued balancing and clarity improvements

👉 Play the updated demo now:

[dynamiclink href="https://store.steampowered.com/app/1602030/MegaBattle/"]

👉 Join our Discord and help shape the game:

https://discord.gg/PZMjvf9Y

Thanks for your ongoing support — and stay tuned for more robotic mayhem! Let’s keep improving this card battler together. ⚡🤖

— Team Mad Cat Corp

Source

Steam News / 8 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.