Full notes
Full Mega Knockdown update
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What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Fixes
Mega Knockdown changes
New Languages Added: Japanese and Spanish
Mega Knockdown may now be played in Japanese (translation by Warlocs) or LATAM Spanish (translation by LeapyLad). There is a language selection button in the lower right corner of the main menu, and another one in the Options menu.
There are a few lingering text strings still in english, such as Online log messages, but the game should be fully playable in these languages now, in addition to English and Brazillian Portuguese as before. If you notice an issue with the translation, you can press F8 to report it.
New Animations
Finished quality sprites have been added for Marv's B attacks (the wood pillars) and Noel's throw (the chomp).
Balance Changes
Nils' Void Cutter no longer deals self damage.
At an early stage Void Cutter did a lot more damage at the cost of self damage, but this was dialed back to the same as Paulcano--but the self damage stayed. So it doesn't make a lot of sense to add a drawback to a worse Paulcano.
"A attack" damage has been adjusted for some characters.
Nils A attack (first hit) now deals a flat 125 damage, instead of 150 for the crouching version or 100 for the walking version of the move. Nils B attack (first hit) increased to 125 damage (from 100).
This is intended to make his uncharged A and B a little less useless, while keeping charged A/B damage above average.
Marv A attack (first hit) now deals 50 damage (down from 100)
Universal 6A is, in general, a really strong tool, and Marv could basically play rushdown with it just as well as anyone else. We're going to try reducing 1st hit damage to give him a little disadvantage here, but the reward is still decent on a clean hit.
Paul A attack (first hit) now deals 75 damage (down from 100)
Paul has not been taking his training very seriously so his jab has lost a little bit of power. He won't trade hits as effectively, but his full A combos are still quite strong.
Online Improvements
The game now offers more explanation of what happens when you are sent back to the lobby view, or back to the lobby browser.
When someone goes back to room during a match, or disconnects during a match, an explanatory message will show in the Player Room's log window
If you lose connection with a lobby and get kicked out to the Online menu, an explanatory message will show in the Online menu.
User Interface Improvements
The clickable mouse controls now use the same glyphs and color scheme as used elsewhere for attack/block/throw.
Fixed some alignment/layout issues with a few menus when the game is in 16:10 aspect ratio.
Increased the "fade in" speed of some scenes to make menus easier to navigate.
New fonts are being used in several places. For instance, Arial Black has been mostly replaced with Montserrat.
Tutorial Improvements
In Lesson 16 (Different Types of Throws), the player's HP has been reduced significantly. If players fail the third part by getting hit, they will now be KO'd, allowing them to retry instead of getting stuck in a confusing situation where the opponent is no longer easily throwable.
In Arcade mode, Sensei Bob now offers additional Sensei's Tips telling the player about the "Next Move" hint in single player, and explaining how to bring up the Combat Log.
Bug
Source
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