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Steam News6 February 20251y ago

Update 0.3.5.4

This update features increased view distance, improved Night Cycle Lighting, Shader revisions, and a few engine code revisions to improve texture loading and terrain rendering compatibility.

Full notes

Full Medusa Frontier update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Compatibility
  • Gameplay
changedThis update features increased view distance, improved Night Cycle Lighting, Shader revisions, and a few engine code revisions to improve texture loading and terrain rendering compatibility. --------------------- Additions and Changes --------------------- *Change: Increased View Distance to 750 Units. *Change: Increased playable terrain area to 2km squared. *Change: Low terrain Lava vents have been reduced. *Change: Revised Object Shaders for day / night cycle lighting balance.
changedInternal Revision: Reduced the default terrain chunk buffer size for cleaner implementation. *Internal Revision: Terrain vertex texture data changed from GL_R16f to GL_R32F to improve GPU compatibility. *Internal Revision: Terrain rendering methods revised for compatibility and cleaner codebase implementation. *Internal Revision: 12ms frame limiter is currently active. 60hz Gameplay with Vsync is recommended.
fixedBugfix: Objects no longer appear lit from underneath during night hours.
changedKnown Issues: Game crashing, terrain rendering errors or compatibility issues have been reported on Laptops using Nvidia 2000 series GPU's. The issue is being examined.

Medusa Frontier changes

changedThis update features increased view distance, improved Night Cycle Lighting, Shader revisions, and a few engine code revisions to improve texture loading and terrain rendering compatibility. --------------------- Additions and Changes --------------------- *Change: Increased View Distance to 750 Units. *Change: Increased playable terrain area to 2km squared. *Change: Low terrain Lava vents have been reduced. *Change: Revised Object Shaders for day / night cycle lighting balance.
changedInternal Revision: Reduced the default terrain chunk buffer size for cleaner implementation. *Internal Revision: Terrain vertex texture data changed from GL_R16f to GL_R32F to improve GPU compatibility. *Internal Revision: Terrain rendering methods revised for compatibility and cleaner codebase implementation. *Internal Revision: 12ms frame limiter is currently active. 60hz Gameplay with Vsync is recommended.
fixedBugfix: Objects no longer appear lit from underneath during night hours.
changedKnown Issues: Game crashing, terrain rendering errors or compatibility issues have been reported on Laptops using Nvidia 2000 series GPU's. The issue is being examined.

This update features increased view distance, improved Night Cycle Lighting, Shader revisions, and a few engine code revisions to improve texture loading and terrain rendering compatibility. --------------------- Additions and Changes --------------------- *Change: Increased View Distance to 750 Units. *Change: Increased playable terrain area to 2km squared. *Change: Low terrain Lava vents have been reduced. *Change: Revised Object Shaders for day / night cycle lighting balance.

*Internal Revision: Reduced the default terrain chunk buffer size for cleaner implementation. *Internal Revision: Terrain vertex texture data changed from GL_R16f to GL_R32F to improve GPU compatibility. *Internal Revision: Terrain rendering methods revised for compatibility and cleaner codebase implementation. *Internal Revision: 12ms frame limiter is currently active. 60hz Gameplay with Vsync is recommended.

*Bugfix: Objects no longer appear lit from underneath during night hours.

*Known Issues: Game crashing, terrain rendering errors or compatibility issues have been reported on Laptops using Nvidia 2000 series GPU's. The issue is being examined.

Source

Steam News / 6 February 2025

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