What changed
0 fixes1 addition1 change1 removal
removedGame Startup, Compatibility, & Rendering Update ------------------- Additions and Changes --------------------- *Change: Removed 1 pixel border around Game Window. *Change: Game Window Type is now WS_POPUP removing the 1 pixel border. *Change: OpenGL Game Window now initializes as OpenGL 4.6 context. *Bugfix: Screenshot image sizes should now match Game Window resolution. *Bugfix: Screenshots & game window had a 1 pixel border causing minor issue in screen capture *Bugfix: Display capture of the Game Window is now more compatible with streaming software. *Bugfix: Disabled lingering GL command that attempted to enable Multi-Sample Anti-Aliasing. *Bugfix: First time players with fresh install attempting to Continue may have produced severe errors during script loading and save game loading. *Changes: Game Window has improved compatibility with OBS Capture Specific Window *Change: Removed several redundant GL commands in the Core Rendering Loop *Change: Frame Timers have been adjusted to a 12-15ms window.
addedMedusa Frontier rendering engine is currently designed for VSYNC enabled 60 fps gameplay with low GPU usage. Future Revisions may feature higher performance modes or options to increased GPU usage but there are no plans to provide options beyond 60 fps game logic at this time.
changed------------------- *Known Issues: ------------------- Some users may experience rendering errors, compatibility or game crashes on laptops. Crashes have been reported on Laptops with Nvidia 2000 series GPU's. The issue is being examined.
Medusa Frontier changes
removedGame Startup, Compatibility, & Rendering Update ------------------- Additions and Changes --------------------- *Change: Removed 1 pixel border around Game Window. *Change: Game Window Type is now WS_POPUP removing the 1 pixel border. *Change: OpenGL Game Window now initializes as OpenGL 4.6 context. *Bugfix: Screenshot image sizes should now match Game Window resolution. *Bugfix: Screenshots & game window had a 1 pixel border causing minor issue in screen capture *Bugfix: Display capture of the Game Window is now more compatible with streaming software. *Bugfix: Disabled lingering GL command that attempted to enable Multi-Sample Anti-Aliasing. *Bugfix: First time players with fresh install attempting to Continue may have produced severe errors during script loading and save game loading. *Changes: Game Window has improved compatibility with OBS Capture Specific Window *Change: Removed several redundant GL commands in the Core Rendering Loop *Change: Frame Timers have been adjusted to a 12-15ms window.
addedMedusa Frontier rendering engine is currently designed for VSYNC enabled 60 fps gameplay with low GPU usage. Future Revisions may feature higher performance modes or options to increased GPU usage but there are no plans to provide options beyond 60 fps game logic at this time.
changed------------------- *Known Issues: ------------------- Some users may experience rendering errors, compatibility or game crashes on laptops. Crashes have been reported on Laptops with Nvidia 2000 series GPU's. The issue is being examined.
Game Startup, Compatibility, & Rendering Update ------------------- Additions and Changes --------------------- *Change: Removed 1 pixel border around Game Window. *Change: Game Window Type is now WS_POPUP removing the 1 pixel border. *Change: OpenGL Game Window now initializes as OpenGL 4.6 context. *Bugfix: Screenshot image sizes should now match Game Window resolution. *Bugfix: Screenshots & game window had a 1 pixel border causing minor issue in screen capture *Bugfix: Display capture of the Game Window is now more compatible with streaming software. *Bugfix: Disabled lingering GL command that attempted to enable Multi-Sample Anti-Aliasing. *Bugfix: First time players with fresh install attempting to Continue may have produced severe errors during script loading and save game loading. *Changes: Game Window has improved compatibility with OBS Capture Specific Window *Change: Removed several redundant GL commands in the Core Rendering Loop *Change: Frame Timers have been adjusted to a 12-15ms window.
Medusa Frontier rendering engine is currently designed for VSYNC enabled 60 fps gameplay with low GPU usage. Future Revisions may feature higher performance modes or options to increased GPU usage but there are no plans to provide options beyond 60 fps game logic at this time.
-------------------- *Known Issues: ------------------- Some users may experience rendering errors, compatibility or game crashes on laptops. Crashes have been reported on Laptops with Nvidia 2000 series GPU's. The issue is being examined.