Full notes
Full Medieval Legacy update
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What changed
- Gameplay
- Balance
- Compatibility
- Events
- Performance
- Maps
Medieval Legacy changes
Gameplay Changes:
The "Acceleration Elixir" now has an extra effect for pregnant characters, it will skip the remaining duration of their pregnancy and have their child start at age 2-3
Adjusted a few of the starting scenarios to start with a female character (Squire, Herder, Cannibal, and Smuggler)
Forests will stop growing if more than 50% of tiles already have forests
Balance Changes:
Tweaked the effect of the "love flower" slightly. it now removes all multiplicative changes to pregnancy chance so it will properly set pregnancy chance to 100%
The "love flower" crafting recipe now requires a miracle flower and aged wine
Swapped the positions of the "Bootlegging" and "Cutting Corners" skills
Increased wine requirement of the "Bootlegging" skill: 250 -> 300
Increased food cost for townsfolk: 15 -> 18
Increased employment costs for townsfolk
Reduced influence that efficiency has on mission rewards
Decreased shelf life of a handful of food items - Wheat: 8m -> 7m - Oats: 8m -> 7m - Beans: 10m -> 7m - Carrots: 8m -> 6m
Reduced fertilizer crafting cost: 8 -> 5 rotten food
Performance Improvements / Stability Changes:
Added a warning and save pausing for low disk space (<50mb) to prevent save corruption
Changed the approach to accessing objects related to character (jobs, work site, missions, equipment, spouses, etc.) to be more consistent and with more aggressive data validation to prevent errors.
Updated how pregnancy and work position are tracked to have them in line with current design patterns and for additional flexibility in the case of new features related to them
Connected experience modifiers and job repeat modifiers (from effects like "Doubling Season" or "Ring Of Power") to use the same observer pattern that other character attributes use. This is to increase flexibility, remove hard coded equipment/skill effects and make future additions easier.
Added save management options in the main menu options
Worked on optimizing how the map is managed and loaded, there should be major improvements to load times especially for the larger map size.
Fixed the frame drop that occurred when enabling the small building toggle
Bug Fixes:
Fixed wheat farms appearing dead when affected by the ring of seasons
Fixed invalid options appearing for the "upskilled" and "Star Pupil" events
Fixed an issue where the "ring of the glutton" would give x0.02 efficiency instead of x2
Fixed an issue where the mission complete event would show the untranslated name
Added missing translations for ui text
Rescaled a few pieces of overlapping text
Fixed an issue where pregnant characters could be sent on missions
Fixed an issue where characters could become pregnant while on a mission
Fixed an issue where the risk mod for children and elderly applied to all risks instead of just sickness
Fixed the centering of tiles when the small building toggle is enabled
Fixed the color of ships in build mode
Fixed an issue where repairing items in the inventory would add materials instead of removing them
Fixed rival criminal missions removing status when rejected (they now properly add status instead)
Fixed the save preview only being translated when the main menu initially loads instead of whenever the language is changed
Fixed an issue that allowed the player to start expeditions from the King's castle
Fixed an issue where the "revolt" sub-plot from starving townsfolk would have unelectable options if happiness was too low
Deaths caused by the "revolt" event now show the proper death message in the grave menu
Fixed a visual issue where plots around the castle would have incorrect borders post violent ending
Fixed an issue that caused the "Elf" subplot to start the "Sea Monster" subplot instead
Removed unnecessary from job requirement text
Fixed valid equipment being removed when a character returned from a mission
Fixed a few instances of the hard difficulty applying the normal difficulty modifier instead
Removed double apostrophes in the guide
Source
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