Full notes
Full Medieval Legacy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Compatibility
- Gameplay
- Balance
- Events
- UI and audio
Medieval Legacy changes
We have received feedback regarding the frequency and instability of new patches. To remedy this there is now a new opt-in testing branch. All future changes will live here until their quality and stability can be verified. Updates will be brought over to the main branch once they have been properly quality controlled and have enough changes to warrant a full update.
How to access the testing branch:
Open the "properties" menu for Medieval Legacy
Select the "betas" tab
Select the "Unstable" option from the "Beta Participation" drop down
The first testing build is now available on the branch, change log below:
1.0.16 Unstable V1
Gameplay Changes:
The "Acceleration Elixir" now has an extra effect for pregnant characters, it will skip the remaining duration of their pregnancy and have their child start at age 2-3
Adjusted a few of the starting scenarios to start with a female character (Squire, Herder, Cannibal, and Smuggler)
Balance Changes:
Tweaked the effect of the "love flower" slightly. it now removes all multiplicative changes to pregnancy chance so it will properly set pregnancy chance to 100%
The "love flower" crafting recipe now requires a miracle flower and aged wine
Swapped the positions of the "Bootlegging" and "Cutting Corners" skills
Increased wine requirement of the "Bootlegging" skill: 250 -> 300
Misc Changes:
Changed the approach to accessing objects related to character (jobs, work site, missions, equipment, spouses, etc.) to be more consistent and with more aggressive data validation to prevent errors.
Updated how pregnancy and work position are tracked to have them in line with current design patterns and for additional flexibility in the case of new features related to them
Connected experience modifiers and job repeat modifiers (from effects like "Doubling Season" or "Ring Of Power") to use the same observer pattern that other character attributes use. This is to increase flexibility, remove hard coded equipment/skill effects and make future additions easier.
Dev-note: The above misc changes should have 0 impact on gameplay, they're listed just for increased transparency and so people playing the unstable build can keep them in mind for when issues arise
Added save management options in the main menu options
Bug Fixes:
Fixed an issue where the mission complete event would show the untranslated name
Added missing translations for ui text
Fixed a few pieces of overlapping text
Fixed an issue where pregnant characters could be sent on missions
Fixed an issue where characters could become pregnant while on a mission
Source
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