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Steam News26 May 20251y ago

Unstable Patch 1.0.16 V2

Balance Changes: Increased food cost for townsfolk: 15 -> 18 Increased employment costs for townsfolk Reduced influence that efficiency has on mission rewards Reduced income scaling for farmers: 1.5x -> 1.

Full notes

Full Medieval Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes0 additions9 changes0 removals
  • Balance
  • Gameplay
  • Events
  • Performance
  • Maps
  • Fixes
changedBalance Changes:
changedIncreased food cost for townsfolk: 15 -> 18
changedIncreased employment costs for townsfolk
changedReduced influence that efficiency has on mission rewards
changedReduced income scaling for farmers: 1.5x -> 1.25x
changedDecreased shelf life of a handful of food items
food cost for townsfolk:1518food cost for townsfolk: increased, bufffertilizer crafting cost:85fertilizer crafting cost: decreased, nerf

Medieval Legacy changes

changedBalance Changes:
changedIncreased food cost for townsfolk: 15 -> 18
changedIncreased employment costs for townsfolk
changedReduced influence that efficiency has on mission rewards
changedReduced income scaling for farmers: 1.5x -> 1.25x
  • Balance Changes:

  • Increased food cost for townsfolk: 15 -> 18

  • Increased employment costs for townsfolk

  • Reduced influence that efficiency has on mission rewards

  • Reduced income scaling for farmers: 1.5x -> 1.25x

  • Decreased shelf life of a handful of food items

  • Wheat: 8m -> 7m

  • Oats: 8m -> 7m

  • Beans: 10m -> 7m

  • Carrots: 8m -> 6m

  • Reduced fertilizer crafting cost: 8 -> 5 rotten food

    Performance Improvements:

  • Worked on optimizing how the map is managed and loaded, there should be major improvements to load times especially for the larger map size.

  • Fixed the frame drop that occurred when enabling the small building toggle

    Misc Changes:

  • Updated various text translations

    Bug Fixes:

  • Fixed an issue where the risk mod for children and elderly applied to all risks instead of just sickness

  • Fixed the centering of tiles when the small building toggle is enabled

  • Fixed the color of ships in build mode

  • Fixed an issue where repairing items in the inventory would add materials instead of removing them

  • Fixed an issue where the set language would be saved as an invalid value, causing errors

  • Fixed an issue where effects weren't properly reset properly when unloading/loading a saved game

  • Fixed rival criminal missions removing status when rejected (they now properly add status instead)

  • Fixed the save preview only being translated when the main menu initially loads instead of whenever the language is changed

Source

Steam News / 26 May 2025

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