Full notes
Full Medieval Legacy update
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What changed
- Balance
- Gameplay
- Events
- Performance
- Maps
- Fixes
Medieval Legacy changes
Balance Changes:
Increased food cost for townsfolk: 15 -> 18
Increased employment costs for townsfolk
Reduced influence that efficiency has on mission rewards
Reduced income scaling for farmers: 1.5x -> 1.25x
Decreased shelf life of a handful of food items
Wheat: 8m -> 7m
Oats: 8m -> 7m
Beans: 10m -> 7m
Carrots: 8m -> 6m
Reduced fertilizer crafting cost: 8 -> 5 rotten food
Performance Improvements:
Worked on optimizing how the map is managed and loaded, there should be major improvements to load times especially for the larger map size.
Fixed the frame drop that occurred when enabling the small building toggle
Misc Changes:
Updated various text translations
Bug Fixes:
Fixed an issue where the risk mod for children and elderly applied to all risks instead of just sickness
Fixed the centering of tiles when the small building toggle is enabled
Fixed the color of ships in build mode
Fixed an issue where repairing items in the inventory would add materials instead of removing them
Fixed an issue where the set language would be saved as an invalid value, causing errors
Fixed an issue where effects weren't properly reset properly when unloading/loading a saved game
Fixed rival criminal missions removing status when rejected (they now properly add status instead)
Fixed the save preview only being translated when the main menu initially loads instead of whenever the language is changed
Source
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