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Steam News11 May 20251y ago

Patch 1.0.14

Major Additions: Spanish localization Balance Changes: Stats below the base level (8/10/12) now have a multiplicative penalty instead of an additive one.

Full notes

Full Medieval Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes3 additions22 changes0 removals
  • UI and audio
  • Balance
  • Performance
  • Gameplay
  • Compatibility
  • Security
changedSpanish localization
changedBalance Changes:
addedStats below the base level (8/10/12) now have a multiplicative penalty instead of an additive one. Should make lower stat levels more impactful on performance
changedAdjusted how starting stats are inherited from parents, stat spread should be closer to the average of parent's stats
changedAdjusted the amount of experience needed to level up stats, lowered experience requirements for lower stats and increased them for higher stats
addedThe "Acceleration Elixir" now adds stat experience from the job
+100+50+ decreased, nerfbase durability loss per turn:14/15/1615/18/24base durability loss per turn: increased, buffMinimum durability loss per turn increased:15Minimum durability loss per turn increased: increased, buffbase max age:10080base max age: decreased, nerf

Major Additions:

Spanish localization

Balance Changes:

Stats below the base level (8/10/12) now have a multiplicative penalty instead of an additive one. Should make lower stat levels more impactful on performance

Character starting stats are now dependent on their age, with children having lower stats

Adjusted how starting stats are inherited from parents, stat spread should be closer to the average of parent's stats

Adjusted the amount of experience needed to level up stats, lowered experience requirements for lower stats and increased them for higher stats

The "Acceleration Elixir" now adds stat experience from the job

Old age now applies an efficiency penalty. starts at age 60 and increases as they age, the impact is affected by their max age (strength)

Adjusted the recipe of cloth to make it harder to get the craftsman skills with "Craft X items" requirement: 2 Wool: 1 Cloth -> 6 Wool:3 Cloth

Increased the gold cost of the large manor: 3000g -> 8000g

Increased the gold cost of the castle: 10000g -> 30000g

Decreased base price of wine: 25g -> 20g

Decreased base price of aged wine: 60g -> 50g

Changed the food reduction effect of the "Ring Of The Berserker" to be multiplicative instead of additive: Hunger-(2 * Injury) -> Hunger*(1 - (0.1 * Injury))

Changed the sickness reduction for the "Strong Genes" skills: -4 -> x0.8

The amount of human flesh generated by the "Cannibalism" skill now scales with efficiency

The efficiency bonus for the "Private Security" skill has been reduced: +100 -> +50

The "Toolkeeping" and "Refined Metals" skills now reduce durability loss per turn by 3 points each instead of 2

Increased base durability loss per turn: 14/15/16 -> 15/18/24

Minimum durability loss per turn increased: 1 -> 5

The effects of the "Diligent" and "Forgetful" traits increased +/-2 -> +/-3

The effect of the "Healthy" and "Sickly" traits have been adjusted to scale better over the course of the game: +/- 3% sickness chance -> x1.25/x0.75 sickness chance

Age now affects sickness chance, infants and the elderly have increased risk. The added risk for elderly members is influenced by their max age

Misc Changes:

Adjusted how efficiency, hunger, durability, pregnancy and risk are calculated, its identical from a gameplay perspective, but should have increased consistency, flexibility, and stability. future additions should be significantly easier.

Thanks to the structure change, there are now breakdown menus for hunger, durability, pregnancy and risk

The sell button on equipment will now open the sell slider if the combined stacks option is enabled

Updated the item sell dragging and item sell button to have consistent behavior

the sell screen will now appear if you sell an item with a count >= 2 instead of >= 4

clicking outside of a popup will close that window

pressing esc will close the top most menu

decreased base max age: 100 -> 80

The "Decrepit" and "Graceful Aging" traits now affect max life +/- 10 years.

Max age range is now 65(55 w/ "Decrepit") -> 105 (115 with "Graceful Aging" or "Full Of Potential")

Completing an entire run on the hard difficulty will give the scenario icon a larger crown

Changing difficulty mid run will render it ineligible for this extra challenge. This is shown by a crown on the difficulty option in the pause menu

The difficulty change is only locked in once the game is unpaused

Locked starting scenarios have a greyed out backing to better differentiate them from the unlocked scenarios

Bug Fixes:

Fixed an issue where medical herbs would appear in the shop even if the plague's medicine removal effect was active

Fixed an issue that prevented players from starting expeditions from the castle

Fixed an issue where the "Jury Rigging" skill always gave +100 efficiency

Fixed an issue where the state of the no medicine and no food indicators would retain their previous state if the shop closed

Fixed an issue where willpower wasn't properly influencing character food cost

Fixed an issue where the "King's Crown" item had the incorrect description

Fixed an issue where the "Coordination" skill counted non-laborer characters

Fixed a corrupted file that caused the "A Concrete Killing..." event to not function properly

Fixed the "Prevent Curse" option in the "Cursed!" event

Fixed the text on the second option in the "War bonds, we insist!" event

Fixed a handful of broken guide links throughout the game

Fixed an issue where the "Ring Of Seasons" and "Green Thumb" trait wouldn't change farms to their in season appearance

Source

Steam News / 11 May 2025

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