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Steam News3 May 20251y ago

Patch 1.0.10

Event Changes Fixed a typo in the "Rejection" event Fixed a typo in the "Nature, it speaks to me" event Fixed a typo in the "Desperation" event The length of storylines now scale with game stage Crimes have been reworke

Full notes

Full Medieval Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions8 changes0 removals
  • Events
  • UI and audio
  • Maps
  • Gameplay
  • Compatibility
  • Balance
changedEvent Changes
fixedFixed a typo in the "Rejection" event
fixedFixed a typo in the "Nature, it speaks to me" event
fixedFixed a typo in the "Desperation" event
changedThe length of storylines now scale with game stage
changedCrimes have been reworked to have their effects scale with your status (I plan on going through the other events and giving them the same treatment)

Medieval Legacy changes

changedEvent Changes
fixedFixed a typo in the "Rejection" event
fixedFixed a typo in the "Nature, it speaks to me" event
fixedFixed a typo in the "Desperation" event
changedThe length of storylines now scale with game stage

Event Changes

Fixed a typo in the "Rejection" event

Fixed a typo in the "Nature, it speaks to me" event

Fixed a typo in the "Desperation" event

The length of storylines now scale with game stage

Crimes have been reworked to have their effects scale with your status (I plan on going through the other events and giving them the same treatment)

Readjusted the payment options for the debt, the 1st option now lets you repay in full

Marriage events will now generate characters closer in age to the targeted character

Events that add new family members now state their age

QOL Changes

Added the ability to cancel items in the crafting queue (Items that started crafting before this update can still be refunded, but food returned will not have the correct expiration, and preserves will return only apples instead of the fruit used. Newly crafted items will have the correct data for returned items)

Added an auto butcher option for animals

Added the option to change feed priority for family members

Selling food or Crafting items with food will always prioritize items closest to expiration

Selling wine will prioritize wine furthest from aging

The combine stack button in the inventory now works with equipment. Should make things easier to manage for clothiers. Dragging the equipment to a family member will equip the item with the lowest durability, the losest durability will also be shown on the durability bar

Added the ability to move your home at the cost of some materials (The relocate option currently isn't available for the large castle available in final act)

General Changes

The starting prices of items now correlate to their initial price trends.

Miracles flowers have been added to the loot tables for the "expedition", "raid", and "heist" missions

Crafted food will be available to eat the turn its ready

Bug Fixes

Fixed an issue where characters returning from a mission will start working on a ownership dependent plot even if the player has sold it

Fixed water animation syncing when seasons change

Fixed the requirement check for the "Legendary Crafting: Inspiring Lyrics" skill, previously it didn't count job specific efficiency additions from skills like "Geodes" or "One With The Forest"

Fixed an issue where refusing to pay ransom on a character with the "Ring Of The Protected" would leave them in a permanently kidnapped state

The "ring of simplicity" now properly raises other stats

Fixed school costs scaling with child efficiency

Fixed a error that occurred if a character died while a non targeting event was in the queue

The "Desperation" event now properly checks if the player owns a dog/cat

Fixed the debt collection event starting again even if debt has been paid off

Fixed an error that prevented a sub-plot in the famine storyline from starting

Source

Steam News / 3 May 2025

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