In this update2
Full notes
Full Mechabellum update
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What changed
- Server
- Events
- Gameplay
- Fixes
- Maps
- UI and audio
Mechabellum changes
At the end of September, Mechabellum will be celebrating its 2nd Anniversary. We are currently hard at work developing new content for Season 9 and the anniversary celebration. Expect to hear more news from us in the coming weeks, including the release schedule for the test server.
In the meantime, before the official launch of Season 9, we will be rolling out minor adjustments and bug fixes to pave the way for the upcoming major update.
Balance Adjustments
Abyss
[Dark Companion] Wraith generation time 2s → 0.5s
Building
Added 1 layout with fewer buildings.
Bugfixes
Fixed the issue where Abyss [Disintegration Waves] would sometimes incorrectly hit aerial units.
Fixed the issue where Hacker's [Electromagnetic Interference] was sometimes ineffective
Fixed the issue where certain airdrop Battlefield Powers sometimes had incorrect collision damage
Fixed an issue related to Defensive Walls
Fixed an issue related to the Anti-Missile Interceptor.
Fixed multiple UI display issues.
Fixed multiple issues related to replays.
Fixed multiple unit display issues.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Source
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