In this update15
Full notes
Full Mechabellum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Maps
- Gameplay
- Performance
- Fixes
Mechabellum changes
Update 1.11.1 will take place at 09:00 UTC (06:00 Eastern Daylight Time, 11:00 Central European Summer Time) on Thursday, July 9th, during which the server will undergo approximately 1 hour of maintenance. This update added a new Tech to Stormcaller, made many balance adjustments, and implemented a few QoL improvements.
Balance Adjustments
Stormcaller
[High Explosive Anti-tank Shells] changed to [Heavy Missile]: Increases ATK by 120%, increases Missile HP by 250%, but increases Attack Interval by 25%
Developer's Note: This Tech provides players with a means to counter Missile Interceptors. It is worth noting that the significantly increased Attack Interval makes Stormcaller particularly ineffective against Light Units.
Sledgehammer
[Armor-Piercing Bullets] Cost 150 → 100
Developer's Note: After the nerf to \[Mechanical Rage], \[Armor-Piercing Bullets] seems a bit too weak.
Mustang
[Culling Rounds] Cost 200 → 250
[Armor-Piercing Bullets] Cost 300 → 250
Developer's Note: We have adjusted both the most and least popular Tech for the Mustang, aiming to make the Mustang's Tech choices more diverse
Vortex
[Grid Integration] Cost 200 → 250
[Mobile Power Station] ATK modifier +20% → +30%
Developer's Note: We hope this adjustment will allow a small number of Vortexes to have a larger impact
Void Eye
[Aerial Mode] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Void Eye
War Factory
[Photon Coating] Cost 250 → 200
Developer's Note: We have buffed the relatively less popular Tech of War Factory
Scorpion
[Convergent Fire] Cost 150 → 100
Developer's Note: We have buffed the relatively less popular Tech of Scorpion
Fire Badger
[Napalm] Cost 300 → 250
Developer's Note: We have buffed the relatively less popular Tech of Fire Badger
Abyss
[Photon Coating] Cost 300 → 250
Developer's Note: We have buffed the relatively less popular Tech of Abyss
Tarantula
[Spider Mine] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Tarantula
Raiden
[Energy Shield] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Raiden
Typhoon
[Reactive Armor] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Typhoon
Hacker
Attack animation time 0.9s → 0.6s
ATK 645 → 600 (-7%)
Developer's Note: This adjustment will slightly increase the efficiency of Hackers against Units like Sledgehammers and Typhoons
Vulcan
HP 32559 → 30279 (-7%)
[Incendiary Bomb] Cost 300 → 250
[Sticky Oil Bomb] Cost 200 → 150
[Ignite] Cost 250 → 300
Developer's Note: Vulcan has been a bit too popular recently, so we've applied a small nerf to it while buffing its less popular Techs.
Sandworm
ATK 9352 → 9726 (+4%)
\ Cost 150 → 100
Developer's Note: We have buffed the relatively less popular Tech of Sandworm
Map Layout
Added two new layouts with fewer defensive structures
Unit Variants
[Elite Marksman] Level of recruited Marksman: 3 → 2
[Elite Rhino] Level of recruited Rhino: 3 → 2
[Elite Steel Ball] Level of recruited Steel Ball: 3 → 2
[Elite Fang] Level of recruited Fang: 3 → 2
[Elite Stormcaller] Level of recruited Stormcaller: 3 → 2
[Elite Hacker] Level of recruited Hacker: 3 → 2
[Elite Arclight] Level of recruited Arclight: 3 → 2
[Elite Phoenix] Level of recruited Phoenix: 3 → 2
[Elite Tarantula] Level of recruited Tarantula: 3 → 2
[Elite Wasp] Level of recruited Wasp: Level 3 → Level 2, Reinforcement Card Level: 2 → 1
[Elite Mustang] Level of recruited Mustang: 3 → 2, Reinforcement Card Level: 2 → 1
[Elite Sledgehammer] Level of recruited Sledgehammer: 3 → 2, Reinforcement Card Level: 2 → 1
[Elite Crawler] Reinforcement Card Level: 2 → 1
4-Player Brawl Match
Experimental Death Knell will no longer appear in reinforcement after Round 7
Developer's Note: This will effectively reduce the frequency of \[Experimental Death Knell] appearing in 4-Player Brawl Match Mode
Experience Optimization
During the Deployment Phase, when the mouse hovers over a Tech icon, if the Tech has an area of effect, the exact area of the effect will be displayed around the unit.
Now you can invite friends or join your friends' rooms through the Steam Client, and view more detailed game status of your Steam friends.
The system now remembers your previous Lobby filter settings
Removed the performance warning pop-up displayed before 4-Player Brawl matches
Maximum number of Emotes equipped: 8 → 16
The maximum number of participants per group in the Weekend Tournament: 128 → 64
Developer's note: A lower maximum number of participants per group will result in players within the same group having more closely matched skill levels.
Bugfixes
Fixed the issue where Battlefield Power spawned units fail to activate Techs properly
Fixed several issues related to Abyss
Fixed multiple desync issues
Fixed an issue related to shields
Fixed a Marksman [Assault Mode] visual issue
Fixed an Experimental Death Knell display issue
Fixed some display issues caused by switching the game language
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Source
Changelog.gg summarizes and formats this update. How we read updates.
