In this update6
Full notes
Full Mechabellum update
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What changed
- Balance
Mechabellum changes
Balance Adjustments
This patch aims to nerf the currently overly popular Void Eye and buff some niche units and techs.
Void Eye
[Charged Shot] ATK modifier +175% → +120%
Sabertooth
Attack Interval 3.4s → 3.2s
ATK 7858 → 7243 (-8%)
HP 15541 → 14886 (-4%)
Developer's Note: The adjusted Sabertooth will be a bit less effective against high-HP targets, while slightly more effective against medium-sized units.
Tarantula
[Spider Mine] Explosion Damage 4500 → 1000, Explosion Radius 9m → 12m, HP 750 → 500, Price 300 → 200
Developer's Note: The adjusted \[Spider Mine] will provide the Tarantula with another option to clear swarms.
Mustang
[Culling Rounds] Price 200 → 100
Farseer
[Scanning Radar] Price 300 → 200
Raiden
New Tech [Energy Shield]: Obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
Developer's Note: The newly added technology \[Energy Shield] will serve as a means for Raiden to enhance its survivability and counter nukes.
Unit Variant
[Assault Raiden] HP modifier +200% → +80%, Attack Range modifier -50 → -20
Developer's Note: After the addition of Raiden's new technology \[Energy Shield], the HP bonus of the original \[Assault Raiden] is likely too high.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Source
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