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Steam News4 June 20242y ago

Verticality, Battle UI, and Custom Maps

Hey Pilots! Since the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added features to the map editor.

In this update1

Full notes

Full Mecha Simultactics update

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Repeated intro

Hey Pilots!

What changed

0 fixes3 additions3 changes0 removals
  • Maps
  • UI and audio
addedSince the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added features to the map editor.
changedVerticalityThe vertical axis opens up a ton of strategic possibilities. I have finally implemented elevation, allowing you to climb the terrain and fall down if you jump or get knocked off a ledge.
addedBattle UII’ve been working on improving the battle HUD. We have not created graphics for it yet, but I improved the layout and added necessary information like a minimap, targeted player info, and selected attack information.
addedBattle UIAlso, you can now see characters and the grid behind walls.
changedCustom MapsUp until now the map editor was very janky. Well, It’s still janky. But slightly less so. Map data is now saved in a shareable format so you can share maps with other players. Steam Workshop is not implemented yet though. That will come later.
changedCustom MapsI also made it so you can create your own terrain textures in custom maps.

Mecha Simultactics changes

addedSince the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added features to the map editor.
changedThe vertical axis opens up a ton of strategic possibilities. I have finally implemented elevation, allowing you to climb the terrain and fall down if you jump or get knocked off a ledge.
addedI’ve been working on improving the battle HUD. We have not created graphics for it yet, but I improved the layout and added necessary information like a minimap, targeted player info, and selected attack information.
addedAlso, you can now see characters and the grid behind walls.
changedUp until now the map editor was very janky. Well, It’s still janky. But slightly less so. Map data is now saved in a shareable format so you can share maps with other players. Steam Workshop is not implemented yet though. That will come later.

Since the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added features to the map editor.

Verticality

The vertical axis opens up a ton of strategic possibilities. I have finally implemented elevation, allowing you to climb the terrain and fall down if you jump or get knocked off a ledge.

Battle UI

I’ve been working on improving the battle HUD. We have not created graphics for it yet, but I improved the layout and added necessary information like a minimap, targeted player info, and selected attack information.

Also, you can now see characters and the grid behind walls.

Custom Maps

Up until now the map editor was very janky. Well, It’s still janky. But slightly less so. Map data is now saved in a shareable format so you can share maps with other players. Steam Workshop is not implemented yet though. That will come later.

I also made it so you can create your own terrain textures in custom maps.

What's Next

Now I’m working on polishing up the combat and balancing the attacks. After that, I will release an alpha build for playtesting!

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That’s all for now!

-RJ

Source

Steam News / 4 June 2024

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