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Steam News28 April 20242y ago

Mech Customization, Soundtrack, and Predicting Turns

Hey Pilots! Apologies for the lack of updates. I’ve been so heads-down working on the game I neglected to post here. Moving forward, I'll try to make a post about the game once a month!

In this update1

Full notes

Full Mecha Simultactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Pilots!

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
addedHere’s an update about what we recently added to Mecha Simultactics, and what's coming up next.
addedCurrent State of DevelopmentBattle UI The in-game UI is pretty confusing and janky. I need to add some more information like stats, and fix some input issues.
changedCurrent State of DevelopmentAttack Balancing/Fixes Attacks are just a proof of concept right now. So, you can spam them and easily grief each other. I need to tweak and balance them a bit. This will be an ongoing process even after release.

Mecha Simultactics changes

addedHere’s an update about what we recently added to Mecha Simultactics, and what's coming up next.
addedBattle UI The in-game UI is pretty confusing and janky. I need to add some more information like stats, and fix some input issues.
changedAttack Balancing/Fixes Attacks are just a proof of concept right now. So, you can spam them and easily grief each other. I need to tweak and balance them a bit. This will be an ongoing process even after release.

Apologies for the lack of updates. I’ve been so heads-down working on the game I neglected to post here. Moving forward, I'll try to make a post about the game once a month!

Here’s an update about what we recently added to Mecha Simultactics, and what's coming up next.

Listen To The Soundtrack

The soundtrack is now in progress! It will feature EDM, breakcore, and techno created by System ST91. We just released a track from the OST. Listen to it here!

Predict Future Turns

You can preview the next turn while you are selecting your action to predict how it might play out.

Customize Your Mech

Mech customization is a highly requested feature. The characters are now split up into multiple sprites, so you can fine-tune their colors. Plus, there will be various equipment options to choose from, visible on your mech.

You might be wondering if there will be other types of mechs. The answer is yes! But, I'll show those in a future update.

Current State of Development

Mecha Simultactics is not quite ready for playtesting yet, but it's getting close. There are two major things I need to fix before sending out invitations to playtest the game.

  1. Battle UI The in-game UI is pretty confusing and janky. I need to add some more information like stats, and fix some input issues.

  2. Attack Balancing/Fixes Attacks are just a proof of concept right now. So, you can spam them and easily grief each other. I need to tweak and balance them a bit. This will be an ongoing process even after release.

Stay In The Loop

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That’s all for now!

-RJ

Source

Steam News / 28 April 2024

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