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Steam News4 June 20251y ago

New map: Cliffside (v0.10 Release Notes)

Hey Pilots! We’ve been so busy working on the game I forgot to post news for the past… 5 months?! Rest assured we are still here working very hard, every day.

Full notes

Full Mecha Simultactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Pilots!

What changed

0 fixes5 additions5 changes0 removals
  • Gameplay
  • Store
  • Maps
addedThere's a lot to talk about, so I split this update into two parts. In this post I’ll show some of the new things just added to the Alpha. In part two, I'll show a few things we’re working on for the full release (spoiler: new mechs).
changedRelease Noteshttps://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha
addedNew Map - CliffsideThat’s right, a smaller map! In Cliffside, running away is far less effective, and the risk of ring-outs adds a new challenge.
addedNew Ability - VentAdded a new ability, Vent, which repairs your mech and pushes enemies away. This depletes your Guts, so it should only be used in dire moments.
addedGameplay ChangesYou can now move instantly after Burst if used defensively, (i.e. while in knockback). You still miss a turn if you raw burst or if your burst is parried.
changedGameplay ChangesFlank attacks now cause knockback even while dodging or attacking.

Mecha Simultactics changes

addedThere's a lot to talk about, so I split this update into two parts. In this post I’ll show some of the new things just added to the Alpha. In part two, I'll show a few things we’re working on for the full release (spoiler: new mechs).
changedhttps://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha
addedThat’s right, a smaller map! In Cliffside, running away is far less effective, and the risk of ring-outs adds a new challenge.
addedAdded a new ability, Vent, which repairs your mech and pushes enemies away. This depletes your Guts, so it should only be used in dire moments.
addedYou can now move instantly after Burst if used defensively, (i.e. while in knockback). You still miss a turn if you raw burst or if your burst is parried.

We’ve been so busy working on the game I forgot to post news for the past… 5 months?! Rest assured we are still here working very hard, every day.

There's a lot to talk about, so I split this update into two parts. In this post I’ll show some of the new things just added to the Alpha. In part two, I'll show a few things we’re working on for the full release (spoiler: new mechs).

Release Notes

Version 0.10 (Changelog)

You can play this update for free in the Mecha Simultactics Alpha.

https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha

New Map - Cliffside

That’s right, a smaller map! In Cliffside, running away is far less effective, and the risk of ring-outs adds a new challenge.

New Ability - Vent

Added a new ability, Vent, which repairs your mech and pushes enemies away. This depletes your Guts, so it should only be used in dire moments.

Gameplay Changes

You can now move instantly after Burst if used defensively, (i.e. while in knockback). You still miss a turn if you raw burst or if your burst is parried.

Flank attacks now cause knockback even while dodging or attacking.

Jab now pushes enemies away.

Speed

I replaced "Efficacy" with "Speed". The original purpose of efficacy was to provide a simple number for comparing various attacks. However, it seems to cause some confusion... So, to simplify it further, I changed it to "speed" which displays a positive number. The higher the number, the faster the attack. Faster attacks beat slower attacks. I hope this helps!

New Mechs

That's it for new demo content. Check out what's coming soon in part 2 of this update. Read Part 2 here: Preview: New Mechs (And More)

-RJ

https://store.steampowered.com/app/2738660/Mecha_Simultactics/

Source

Steam News / 4 June 2025

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