Full notes
Full MEAT TRAIN update
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Repeated intro
HELLO MEAT COLLECTORS, More bug fixes, some balance tweaks. That's all really. I've been working on a new large monument that isn't released yet, more on that below. Meat Train Update v0.23
What changed
- Balance
- Gameplay
- Workshop
- Maps
- Fixes
MEAT TRAIN changes
Louder zombie footsteps
Made end screen count up faster (can also be skipped with space)
Melee weapon balance: Axe & Hammer do slightly more damage, Sword does less damage (100 down to 50, no idea why it was that high)
TAB no longer toggles free look camera, this was never intended to be available to players oops
Fixed Airfield Bunker map label location being wrong
Fixed bug where you could take fall damage from non-solid colliders, sometimes causing massive fall damage while gliding
Fixed Brutal difficulty displaying 2x money multiplier when it should have been 1.5x
I've been spending a lot of my time recently working on a new monument: Apartments (not in this update, will be in the next one!)
Steam post imageI didn't want to release it yet as theres a lot more details I want to add to make it worth exploring and looting.
I've still got a long list of bugs left to fix, I think I've fixed most of the real bad ones now though which is a relief.
Aiming to get the apartments update out in the next few days! Along with some new weapons. After that I'll be shifting my focus towards story & progression as I think the intro of the game could use some improvements.
Cheers,
Timothy
Source
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