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Steam News11 February 20264mo ago

Early Access Update (v0.23)

HELLO MEAT COLLECTORS, More bug fixes, some balance tweaks. That's all really. I've been working on a new large monument that isn't released yet, more on that below. Meat Train Update v0.

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Full MEAT TRAIN update

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Repeated intro

HELLO MEAT COLLECTORS, More bug fixes, some balance tweaks. That's all really. I've been working on a new large monument that isn't released yet, more on that below. Meat Train Update v0.23

What changed

4 fixes4 additions2 changes1 removal
  • Balance
  • Gameplay
  • Workshop
  • Maps
  • Fixes
addedHELLO MEAT COLLECTORS, More bug fixes, some balance tweaks. That's all really. I've been working on a new large monument that isn't released yet, more on that below. Meat Train Update v0.23
changedMade end screen count up faster (can also be skipped with space)
changedMelee weapon balance: Axe & Hammer do slightly more damage, Sword does less damage (100 down to 50, no idea why it was that high)
removedTAB no longer toggles free look camera, this was never intended to be available to players oops
fixedFixed Airfield Bunker map label location being wrong
fixedFixed bug where you could take fall damage from non-solid colliders, sometimes causing massive fall damage while gliding
Axe & Hammer do slightly more damage, Sword does less damage (10050Axe & Hammer do slightly more damage, Sword does less damage ( decreased, nerf

MEAT TRAIN changes

addedHELLO MEAT COLLECTORS, More bug fixes, some balance tweaks. That's all really. I've been working on a new large monument that isn't released yet, more on that below. Meat Train Update v0.23
changedMade end screen count up faster (can also be skipped with space)
changedMelee weapon balance: Axe & Hammer do slightly more damage, Sword does less damage (100 down to 50, no idea why it was that high)
removedTAB no longer toggles free look camera, this was never intended to be available to players oops
fixedFixed Airfield Bunker map label location being wrong
  • Louder zombie footsteps

  • Made end screen count up faster (can also be skipped with space)

  • Melee weapon balance: Axe & Hammer do slightly more damage, Sword does less damage (100 down to 50, no idea why it was that high)

  • TAB no longer toggles free look camera, this was never intended to be available to players oops

  • Fixed Airfield Bunker map label location being wrong

  • Fixed bug where you could take fall damage from non-solid colliders, sometimes causing massive fall damage while gliding

  • Fixed Brutal difficulty displaying 2x money multiplier when it should have been 1.5x

I've been spending a lot of my time recently working on a new monument: Apartments (not in this update, will be in the next one!)

Steam post imageI didn't want to release it yet as theres a lot more details I want to add to make it worth exploring and looting.

I've still got a long list of bugs left to fix, I think I've fixed most of the real bad ones now though which is a relief.

Aiming to get the apartments update out in the next few days! Along with some new weapons. After that I'll be shifting my focus towards story & progression as I think the intro of the game could use some improvements.

Cheers,

Timothy

Source

Steam News / 11 February 2026

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