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Steam News20 May 20261mo ago

Early Access Update (v0.28)

Quick update but a big one! Gameplay changes Slow motion while using weapon wheel Improved kick feel, more accurate hitbox Zombie spawn rate multiplier now increases each day, so Day 2 = x2 spawn rate, Day 3 = x3 spawn

In this update8

Full notes

Full MEAT TRAIN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions15 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
  • Compatibility
  • Fixes
changedGameplay changesSlow motion while using weapon wheel
changedGameplay changesImproved kick feel, more accurate hitbox
changedGameplay changesZombie spawn rate multiplier now increases each day, so Day 2 = x2 spawn rate, Day 3 = x3 spawn rate, etc... It caps at day 5.
removedGameplay changesRemoved spawn rate slider, difficulty changes base spawn rate (nightmare mode = 1.5x)
addedGameplay changesNew monument population rating system (low, medium and high) that affects how many zombies spawn at a monument
changedGameplay changesGRM Drones will only spawn once every 30 to 60 seconds now (reduced on harder difficulties)
GRM Drones will only spawn once every3060secondsGRM Drones will only spawn once every increased, buffGRM Missile system hp250200GRM Missile system hp decreased, nerf

MEAT TRAIN changes

changedSlow motion while using weapon wheel
changedImproved kick feel, more accurate hitbox
changedZombie spawn rate multiplier now increases each day, so Day 2 = x2 spawn rate, Day 3 = x3 spawn rate, etc... It caps at day 5.
removedRemoved spawn rate slider, difficulty changes base spawn rate (nightmare mode = 1.5x)
addedNew monument population rating system (low, medium and high) that affects how many zombies spawn at a monument

Quick update but a big one!

Gameplay changes

  • Slow motion while using weapon wheel

  • Improved kick feel, more accurate hitbox

  • Zombie spawn rate multiplier now increases each day, so Day 2 = x2 spawn rate, Day 3 = x3 spawn rate, etc... It caps at day 5.

  • Removed spawn rate slider, difficulty changes base spawn rate (nightmare mode = 1.5x)

  • New monument population rating system (low, medium and high) that affects how many zombies spawn at a monument

  • GRM Drones will only spawn once every 30 to 60 seconds now (reduced on harder difficulties)

  • Drones will explode if they touch water now and will no longer spawn below sea level

  • GRM Missile system hp from 250 down to 200 and its no longer invulnerable to bullets (but they aren't very effective)

  • GRM Camera Towers were too hard to destroy without a sniper so I've made the hitbox larger

  • Removed Meat Teleporter train upgrade, for now...

World changes

  • Military Base monument

  • Small Bunker mini monument, a lot of these around the map with a chance to have military loot

  • Added Sun & Moon

  • Made day light color more orange / less red

  • Increased bloom intensity slightly

  • New graffiti and paintings

  • Added melee weapon spawns to Sugar Mill

UI changes

  • Weapon stats now displayed in Gun shop

  • Monument text changes color based on zombie population (low = white, high = red)

  • "Press H to use Medkit" displayed when low on health

  • "Press F to use Flashlight" displayed at night time or when in sewers area

  • "Press B to use Bone" now flashes to catch the users attention better

Controller support improvements

  • Upgrade menus simpler to use on controller

  • Can now access map by pressing select

  • Fixed Railgun not firing

Bug fixes

  • Fixed Rad meat injector light remaining on when injector is empty

  • Fixed UI not showing in gun shop

  • Fixed Gun shop scene showing in sky while playing game

  • Fixed becoming rebel if on main menu too long (thanks Talusnaar!)

  • Fixed zombies floating above ground

Check out the new Meat Train Roadmap to find out whats coming next! Enjoy!

- Timothy

Source

Steam News / 20 May 2026

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