Full notes
Full MEAT TRAIN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Balance
- Performance
- UI and audio
Meat Train Update v0.29
Map changes
New Monuments: Mountain Bunker, Substation, Rebel Caves, Rebel Camp
GRM Camera Towers: now spawn GRM crates but also more enemies when you are a rebel
Meat Priests moved to top of Mountain
Dam area reworked, connected to road system
New mechanics
GRM Death Cube enemy (these are NASTY)
NPC companion system, you may encounter a 'Rebel Scout' at certain monuments and can help them get home for a reward
Can revive friendly NPCs using a medkit
New Headshot combo system (skull bone upgrade)
Large Oxygen Tank upgrade
Enraged Bull rodeo (can ride bulls cause why not)
Gameplay
Meat Chests cost 100 meat now and only 1 chest is active at a time, with the first being at the mountain top then after opening that one its randomized
Bionic legs can kick drones away like flicking a fly (can also kick back Death Cubes)
Bionic legs increase kick range by 50% now
Crouching no longer prevents fall damage, must land on a slope and slide to avoid damage now
Can now knock out zombies using melee weapons
Added more GRM missile towers when crossing bridge
Increased player item magnet range
Nerfed damage for GRM Beam and GRM MG
Increased fire rate for hand cannon
Graphics
New mangrove trees
Made meat more meaty
Added aiming dot that shows when aiming down sights
When low on stamina screen gets darker and pulses
Zombies face player properly when attacking
Significant graphics optimizations, big FPS boost
Sound
New song that plays when crossing bridge to factory
Made low oxygen beeping less repetitive and annoying
Zombies snarl when running
Source
Changelog.gg summarizes and formats this update. How we read updates.
