Full notes
Full MEAT TRAIN update
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What changed
- Gameplay
- Balance
- Performance
- Fixes
- Security
MEAT TRAIN changes
WASSUP MEAT CONNOISSEURS,
Mostly bug fixes in this update! Trying to get the game to a stable place before I focus on adding more content like new weapons, monuments and mechanics.
Meat Train has sold 100+ copies now too, I can't stop smiling every time I think about it and I'm super excited for the future of this game!
Meat Train Update v0.22
Extended day length from 10 to 12 minutes
Added moon light at night time, instead of being pitch black
Jump coyote time (can jump for 0.2 seconds after leaving the ground)
- GRM MGReduced recoil as it was a bit excessive
Optimization for crates & entities, they are disabled now until you enter the monument, you may see crates appear in front of your eyes... but FPS takes priority!
Added missing icon for GRM Multi-cannon
Fixed drones flying through solid objects sometimes (I'm 99% sure its fixed)
Fixed the X-axis camera input lag, it was using rb.MoveRotation instead of updating the rotation directly, DOH!
Fixed issues with swimming / being in water not being detected
Fixed discovered monuments exceeding the monument total
Fixed issue where you couldnt repair the train sometimes - Fixed money exploit in gun shop - EDIT: Fixed gliding not working (patched this in after releasing this update)
Thank you to all the lovely people taking the time to write feedback and help me squash all the bugs, I'm surprised at how patient and helpful everyone has been. Faith in humanity restored LETS GOOOOO
Cheers, Timothy
Source
Changelog.gg summarizes and formats this update. How we read updates.
