Full notes
Full MAZEBOUND: Hunt, Gather, Run! update
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What changed
- Balance
- Gameplay
- Performance
MAZEBOUND: Hunt, Gather, Run! changes
Jeff - partial revert Last patch I bumped Jeff to 200 HP to stop accidental kills, but that took away what made him Jeff. Middle ground:
HP back to 80
Always drops the wheel when hit while holding it (not just on headshots)
New: takes no damage while holding the wheel, but vulnerable the moment he's empty-handed
So now you can recover the wheel without accidentally killing him. Monster corpse decay
Bumped decay timers on several monsters, more window to loot after long fights
Thanks to Snowball for the flag. New launch option
Added a DirectX 11 launch option for players who crash on default startup. You'll see the picker when you click Play.
Thanks to hermes666 for the report.
Source
Changelog.gg summarizes and formats this update. How we read updates.
