In this update2
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Full Master of Cladia update
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Repeated intro
Greetings, Alchemists!
What changed
- Gameplay
Master of Cladia changes
Welcome once again to the weekly post with previews of Master of Cladia. This week we will take a deeper look at one of the topics mentioned in the previous development diary: the restructuring of feats.
For some time now, the community has pointed out that the feats a dragon can obtain may be confusing. Many of them feature hidden or not so obvious interactions with each other, as is the case with feat families or those that can level up. In addition, the visual presentation does not always help to properly differentiate them, and in some cases it even contributes to the confusion.
Renown
Our new proposal aims to reduce the number of unique names that players must memorize. To achieve this, we want to define a clearer glossary of statistics and effects so that players can easily associate them with a specific illustration or icon.
Restructuring the feats would allow us to use an unique ilustration to represent the different levels of a feat
Visual Redesign
Another future objective is to accompany the restructuring of feats with a visual redesign of each of them, although this aspect is still in the experimentation phase and is not guaranteed. The team is currently exploring different proposals for redesigning the feats.
A first glance at an early concept of the "Claws" feats family
Source
Changelog.gg summarizes and formats this update. How we read updates.
