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Steam News7 July 20261mo ago

🌊 Behind the New Ocean of Master of Cladia

Hi Alchemists, Today we'd like to show you one of the biggest visual improvements we've been working on: the new ocean. Instead of building a physically simulated water surface, we chose a completely different approach.

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Full Master of Cladia update

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What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • Store
addedToday we'd like to show you one of the biggest visual improvements we've been working on: the new ocean.
changedThe ocean in Master of Cladia is built on a perfectly flat 3D plane viewed from an angled camera. All the movement is generated directly inside the shader.
changedThe objective was to create a sea that feels alive while remaining easy to read during gameplay.
changed🌊 Animated normal maps
changedThis allows us to maintain the same visual style across platforms while using a richer version on PC and a highly optimized version on Android.
changedOnly the shader does.

Master of Cladia changes

addedToday we'd like to show you one of the biggest visual improvements we've been working on: the new ocean.
changedThe ocean in Master of Cladia is built on a perfectly flat 3D plane viewed from an angled camera. All the movement is generated directly inside the shader.
changedThe objective was to create a sea that feels alive while remaining easy to read during gameplay.
changed🌊 Animated normal maps
changedThis allows us to maintain the same visual style across platforms while using a richer version on PC and a highly optimized version on Android.

Hi Alchemists,

Today we'd like to show you one of the biggest visual improvements we've been working on: the new ocean.

Instead of building a physically simulated water surface, we chose a completely different approach.

Our goal wasn't to create huge cinematic waves.

We wanted something that works for a strategy game.

The ocean in Master of Cladia is built on a perfectly flat 3D plane viewed from an angled camera. All the movement is generated directly inside the shader.

The objective was to create a sea that feels alive while remaining easy to read during gameplay.

To achieve this we combine:

🌊 Layered procedural motion

🌊 Animated normal maps

🌊 Camera-relative lighting

🌊 A lightweight mobile version using procedurally generated tiled textures

This allows us to maintain the same visual style across platforms while using a richer version on PC and a highly optimized version on Android.

The geometry itself never moves.

Only the shader does.

The result is an ocean that feels alive without distracting from the strategy.

πŸŽ₯ Here's a look at the current version:

View store page

We'd love to hear what you think!

Source

Steam News / 7 July 2026

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