Full notes
Full Master of Cladia update
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What changed
- Gameplay
- Performance
- Maps
- Store
Master of Cladia changes
Hi Alchemists,
Today we'd like to show you one of the biggest visual improvements we've been working on: the new ocean.
Instead of building a physically simulated water surface, we chose a completely different approach.
Our goal wasn't to create huge cinematic waves.
We wanted something that works for a strategy game.
The ocean in Master of Cladia is built on a perfectly flat 3D plane viewed from an angled camera. All the movement is generated directly inside the shader.
The objective was to create a sea that feels alive while remaining easy to read during gameplay.
To achieve this we combine:
π Layered procedural motion
π Animated normal maps
π Camera-relative lighting
π A lightweight mobile version using procedurally generated tiled textures
This allows us to maintain the same visual style across platforms while using a richer version on PC and a highly optimized version on Android.
The geometry itself never moves.
Only the shader does.
The result is an ocean that feels alive without distracting from the strategy.
π₯ Here's a look at the current version:
We'd love to hear what you think!
Source
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