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Steam News25 February 20264mo ago

v0.3.0: Major Update!

Hello Snipers, Thank you for your continued support and feedback during our Early Access journey! We are back with a new regular update for MARKSMAN VR.

Full notes

Full MARKSMAN VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Snipers,

What changed

6 fixes6 additions3 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
addedThank you for your continued support and feedback during our Early Access journey! We are back with a new regular update for MARKSMAN VR.
addedIn this patch, we focused heavily on Quality of Life (QoL) improvements, resolving some annoying bugs, and introducing a brand-new, much more intuitive weapon holster system based on your feedback. We also made some highly requested tweaks to the Shooting Range!
added🌟 New Features & Enhancements
addedCompletely Overhauled Weapon Holsters: We’ve designed a brand-new, highly intuitive weapon holster system. Stowing and drawing your weapons should now feel much more natural and seamless in VR.
addedShooting Range Upgrades: You can now test all accessible weapons directly in the shooting range.
addedShooting Range Weapon Wall: You can now hang your weapons back on the wall in the shooting range after testing them.

MARKSMAN VR changes

addedThank you for your continued support and feedback during our Early Access journey! We are back with a new regular update for MARKSMAN VR.
addedIn this patch, we focused heavily on Quality of Life (QoL) improvements, resolving some annoying bugs, and introducing a brand-new, much more intuitive weapon holster system based on your feedback. We also made some highly requested tweaks to the Shooting Range!
added🌟 New Features & Enhancements
addedCompletely Overhauled Weapon Holsters: We’ve designed a brand-new, highly intuitive weapon holster system. Stowing and drawing your weapons should now feel much more natural and seamless in VR.
addedShooting Range Upgrades: You can now test all accessible weapons directly in the shooting range.

Thank you for your continued support and feedback during our Early Access journey! We are back with a new regular update for MARKSMAN VR.

In this patch, we focused heavily on Quality of Life (QoL) improvements, resolving some annoying bugs, and introducing a brand-new, much more intuitive weapon holster system based on your feedback. We also made some highly requested tweaks to the Shooting Range!

Here are the full patch notes for this update:

🌟 New Features & Enhancements

  • Completely Overhauled Weapon HolstersWe’ve designed a brand-new, highly intuitive weapon holster system. Stowing and drawing your weapons should now feel much more natural and seamless in VR.
  • Shooting Range Upgrades: You can now test all accessible weapons directly in the shooting range.

  • Shooting Range Weapon Wall: You can now hang your weapons back on the wall in the shooting range after testing them.

🗺️ Gameplay & Level Improvements

  • Level 1 Design Tweaks: Made various environmental and design adjustments to improve the flow of the first level.

  • Level 4 TimingAdjusted the timing of the car sequence so it no longer arrives before you go up.
  • Better Scope GrabbingAdjusted the default location/grab point of the scope to make it much easier to grab during intense moments.
  • Night Vision & VisibilityImproved the visibility of your equipment during night missions.
  • Visual Polish: Applied general light and color correction fixes across the game for a better visual experience.

🐛 Bug Fixes

  • Fixed a critical issue where player settings were not saving correctly on startup.

  • Fixed a bug that caused the Teleport locomotion method to stop working.

  • TutorialFixed a bug that allowed players to use weapon attachments too early in the tutorial.
  • TutorialFixed a collision issue on the tutorial door that allowed players to clip through it.
  • Level 3Fixed an issue regarding enemy fall behaviors.
  • Fixed an audio bug where the "level complete" sound effect would play twice at the end of a mission.

As always, your precision, patience, and feedback make all the difference. Please keep sharing your thoughts with us on the Steam Community Hub!

Good hunting,

The Crimson Gate Team

Source

Steam News / 25 February 2026

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