Full notes
Full MARKSMAN VR update
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Repeated intro
Hello Marksmen!
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
MARKSMAN VR changes
We are sticking to our Early Access Roadmap, and today we are proud to mark the"Week 2: Polish"phase as COMPLETE. You might notice a big jump in the version number (from v0.2.23 to v0.2.60). This reflects the extensive under-the-hood work, testing, and refinement we've done to ensure a stable experience.
Here is the full changelog for this update:
Roadmap: Week 2 Polish Goals
Audio Update: Based on your feedback, we have replaced the firing sound of the first sniper rifle for a more impactful experience.
- AI ImmersionAdded diverse idle animations to AI enemies; they will now behave more naturally when unaware of your presence.
UI & Shop Polish:
Added clear visual feedback for "Equipped" statuses in the menu.
Fixed the issue where navigation arrows wouldn't correctly disable on the last page of the weapon shop.
Resolved stability issues that occurred when spamming menu buttons.
- Weapon HandlingCorrected the weapon grip offset for better hand alignment.
Critical Fixes & Extra Improvements
In addition to our planned polish, we tackled some high-priority technical issues reported by the community:
- Major Crash FixFixed a critical crash caused by enemy logic and visibility glitches in levels.
- Enemy LogicResolved issues where enemies would move too early or appear invisible at the start of a level and we've updated the AI Behavior.
- Tutorial PolishFixed the audio timing issue where the voiceover would start immediately (overlapping) when transitioning from Base to Tutorial.
- Virtual StockFixed offset issues specifically for Virtual Stock mode users.
With the "Polish" phase concluded, the game is now on a much more solid foundation. We are now moving forward to the next steps of our journey!
Thank you for your support and detailed reports.
The Crimson Gate Team
Source
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