Full notes
Full MALEDICTOR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Balance
- Performance
MALEDICTOR changes
E1M7 is finished, the enemy sight + sound + touch system has been redone, a new heal has been added, several balance tweaks, weapon feedback added, and more!
Fixed moving wall bug
More sprites
Interactible flipbooks
More models
More materials
Fixed bowling game bug
Skeeball arcade game added
History of Interest radio show
E1M7 lighting
E1M7 UVs + model fixes
E1M7 boundaries
E1M7 navmesh
E1M7 enemies
E1M7 secrets
E1M7 pickups
E1M7 finished
Supplement pickup added
Heal, weapon, armor sprites updated
Ammo pickup amount reduced
IFAK heal reduced
Fixed IED pickup vs projectile scaling
Enemy code optimizations
Removed lights on enemies
Removed lights on bullets
Sprite-based muzzleflashes
Fixed enemy visual check
Fixed moving wall sound bug
Fixed drone death bug
Re-did sound detection
Re-did touch detection
Re-did vision detection
Removed another particle effect
Added recoil + explosion effects
Added fall damage effect
Improved gib sounds
Improved pistol sound
Improved shotgun sound
Source
Changelog.gg summarizes and formats this update. How we read updates.
