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Full notes
Full MALEDICTOR update
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What changed
- Store
- Gameplay
MALEDICTOR changes
Great news! MALEDICTOR has passed build and store verification and is now in a state to be ready for release in Early Access!
As such, the game will be going on sale in Early Access on July 14th
Given the variety of states many games release in with Early Access it could be good to set expectations about the state MALEDICTOR will be releasing in:
Episode 1 is completely finished beyond future visual touch ups and potential layout tweaks based on feedback
All weapons are coded in the game, though they are not all readily accessible in Episode 1
All 7 arcade games are in the game
7 radio shows are in the game (unlike the arcade games, each non-boss level in future episodes will be given new, unique radio shows)
Enemies are coded and functional but certain things like added mechanics for certain difficulties are still being planned for the most part. Some are already implemented (ie pistol cultist grenades + axe cultist bear traps) but others are still being planned
Current plans for MALEDICTOR before the 1.0 release are:
Episodes 2 + 3 with 8 levels each (7 normal levels + 1 boss level)
All weapons implemented
More enemies
14 more radio shows
Expanded gibbing effects
Enemy AI improvements
Should extended development become viable then a 4th episode featuring a second character is also planned post the full game release. But I'm focusing much more on reaching the 1.0 release before worrying about something like that for now.
Source
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