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Steam News16 June 20262mo ago

MALEDICTOR Early Access Trailer

Great news! MALEDICTOR has passed build and store verification and is now in a state to be ready for release in Early Access!

In this update1

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Full MALEDICTOR update

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What changed

0 fixes2 additions2 changes0 removals
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  • Gameplay
changedGreat news! MALEDICTOR has passed build and store verification and is now in a state to be ready for release in Early Access!
addedAs such, the game will be going on sale in Early Access on July 14th7 radio shows are in the game (unlike the arcade games, each non-boss level in future episodes will be given new, unique radio shows)
addedAs such, the game will be going on sale in Early Access on July 14thEnemies are coded and functional but certain things like added mechanics for certain difficulties are still being planned for the most part. Some are already implemented (ie pistol cultist grenades + axe cultist bear traps) but others are still being planned
changedAs such, the game will be going on sale in Early Access on July 14thEnemy AI improvements

MALEDICTOR changes

changedGreat news! MALEDICTOR has passed build and store verification and is now in a state to be ready for release in Early Access!
added7 radio shows are in the game (unlike the arcade games, each non-boss level in future episodes will be given new, unique radio shows)
addedEnemies are coded and functional but certain things like added mechanics for certain difficulties are still being planned for the most part. Some are already implemented (ie pistol cultist grenades + axe cultist bear traps) but others are still being planned
changedEnemy AI improvements

Great news! MALEDICTOR has passed build and store verification and is now in a state to be ready for release in Early Access!

As such, the game will be going on sale in Early Access on July 14th

Given the variety of states many games release in with Early Access it could be good to set expectations about the state MALEDICTOR will be releasing in:

  • Episode 1 is completely finished beyond future visual touch ups and potential layout tweaks based on feedback

  • All weapons are coded in the game, though they are not all readily accessible in Episode 1

  • All 7 arcade games are in the game

  • 7 radio shows are in the game (unlike the arcade games, each non-boss level in future episodes will be given new, unique radio shows)

  • Enemies are coded and functional but certain things like added mechanics for certain difficulties are still being planned for the most part. Some are already implemented (ie pistol cultist grenades + axe cultist bear traps) but others are still being planned

Current plans for MALEDICTOR before the 1.0 release are:

  • Episodes 2 + 3 with 8 levels each (7 normal levels + 1 boss level)

  • All weapons implemented

  • More enemies

  • 14 more radio shows

  • Expanded gibbing effects

  • Enemy AI improvements

Should extended development become viable then a 4th episode featuring a second character is also planned post the full game release. But I'm focusing much more on reaching the 1.0 release before worrying about something like that for now.

Source

Steam News / 16 June 2026

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