Full notes
Full MALEDICTOR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
- UI and audio
- Events
MALEDICTOR changes
This is a big one! And the game's Early Access release date is now officially set: July 14th!
E1M5 improvements
E1M6 improvements
Bullet Ammo removed
45ACP Ammo added
10mm Ammo added
More sprites
Redid E1M1-M8 pickups
More gibbed bodies
E1M1 improvements
Enemy AI improvements
Fixed corpse bug
E1M3 improvements
Player light tweak
Switch bug fixed
Buffed enemy attack range
Buffed enemy speed
E1M5 improvements
Adjusted enemy aim point
Improved elevator buttons
Fixed secret counter bug
Improved enemy vision check
Fixed door open amount bug
E1M8 model fix
Adjusted SMG damage + spread
Adjusted enemy vision cone
E1M6 improvements
Fixed corpse spawn bug
Fixed blood drops collision
Navmesh optimization
E1M7 improvements
Achievements added
Removed ANOTHER particle effect
Fixed grenade bounce + explosion sounds
Fixed level change bug
Improved death code
Implemented player character's voice
Improved player voice code
Implemented boss voice
E1M8 finished
Fixed E1M8 save / load
Added credits
More ambient sounds
Fixed pistol enemy accuracy
Implemented enemy voices
Added random rotation to enemy grenade
Improved enemy burning effect
Alpha 5 build
Fixed bug with E1M4 gate
Fixed bug with voice lines
Fixed bug with weapon select screen
Fixed bug with enemy alerts
Fixed bug with final boss first phase
Fixed bug with final boss physics
Added safeties to various arcade games
Fixed bug with molotov power bar not appearing
Windows + Linux builds uploaded to Steam
Fixed bug with Linux build not having sound
Source
Changelog.gg summarizes and formats this update. How we read updates.
