Full notes
Full MALEDICTOR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Compatibility
MALEDICTOR changes
With some Steam Input plugin issues slowing development down a bit, we're finally on to the 4th Alpha test and, after some bug fixes, the last normal level of Episode 1, E1M7!
Shotgun pellets reduced (15 -> 8)
Shotgun spread reduced
Shotgun max damage reduced
Shotgun min damage increased
Fixed drone explosion type
Fixed ambient sound overlap on spawn
Redid gibbed enemy sprite
Fixed player projectile spawn bug
Improved blood sprites
Fixed enemy bleeding location
E1M2 visual improvements
More models
More materials
More sprites
E1M6 soundtrack
New easter egg
Fixed red texture issue on Linux
Technically a performance increase for Windows + Linux, but probably not noticeable
Fixed texture transparency on Linux
Also a performance increase for Windows + Linux, but this one actually might be noticeable
Added audio ducking for music
Bowling minigame added
Creatures and Cryptids radio show added
Removed Steam Input
Fixed end level enemies killed + max
Alpha Test 4 Released
Increased max sounds (24 -> 128)
Fixed claymores still using particles
Source
Changelog.gg summarizes and formats this update. How we read updates.
