Full notes
Full MALEDICTOR update
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What changed
- Maps
- Performance
- Gameplay
- Fixes
- Balance
MALEDICTOR changes
With E1M6 finished, there's only E1M7 and the boss stage E1M8 left to do for Episode 1!
Had a nice performance boost this time around, fixed some more bugs, added another arcade game, another radio show, and started tweaking game balance a bit! The next Alpha build will be coming out to the testers either this week or the next which should help a lot with balancing.
Redid Enemy Spawners
E1M5 Spawners altered for new system
More sprites
More models
Removed push bumpers from regular cars
Sinister Spirits arcade game added
Greg's Game Guides radio show added
E1M6 switches + keys
Fixed molotov mini fires glitch
Improved molotov mini fires
Fixed spawner bug
Drone enemy added
Poltergeists added
E1M6 enemies
E1M6 weapons + items
E1M6 secrets
E1M6 blockers + barriers
E1M6 navmesh
E1M6 finished
Nav invoker added
Enemy death collision fixed
Pistol minimum damage down
Pistol rate of fire down
Pistol accuracy up
SMG accuracy up
Source
Changelog.gg summarizes and formats this update. How we read updates.
