This update is partly experimental because the past map for combat was only 500 by 500 metres. The new maps are 500x500, 1000x1000 and 2000x2000 respectively. This means that the large map is 16 (!
Full notes
Full Mainland update
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What changed
1 fix2 additions0 changes0 removals
Maps
addedThis update is partly experimental because the past map for combat was only 500 by 500 metres. The new maps are 500x500, 1000x1000 and 2000x2000 respectively. This means that the large map is 16 (!) times larger than the grass field map. In terms of performance, the difference is minimal, but we need playtests. I will most likely only use 1x1 and 2x2 km maps in the future.
addedFeatures: 1 new biome for combat and 3 new maps of different sizes. The game's start loading screen has been added again. Should be less GPU complaints 🙂 DLSS support added. I myself prefer to play without it since I have a FullHD monitor, but you can now enable it. Made it so that item information in inventory appears on the side. It's more convenient that way
fixedFixes: Fixed incorrect position of the sun on the global map after combat Reduced rotation speed of units around themselves
Mainland changes
addedThis update is partly experimental because the past map for combat was only 500 by 500 metres. The new maps are 500x500, 1000x1000 and 2000x2000 respectively. This means that the large map is 16 (!) times larger than the grass field map. In terms of performance, the difference is minimal, but we need playtests. I will most likely only use 1x1 and 2x2 km maps in the future.
addedFeatures: 1 new biome for combat and 3 new maps of different sizes. The game's start loading screen has been added again. Should be less GPU complaints 🙂 DLSS support added. I myself prefer to play without it since I have a FullHD monitor, but you can now enable it. Made it so that item information in inventory appears on the side. It's more convenient that way
fixedFixes: Fixed incorrect position of the sun on the global map after combat Reduced rotation speed of units around themselves
This update is partly experimental because the past map for combat was only 500 by 500 metres. The new maps are 500x500, 1000x1000 and 2000x2000 respectively. This means that the large map is 16 (!) times larger than the grass field map. In terms of performance, the difference is minimal, but we need playtests. I will most likely only use 1x1 and 2x2 km maps in the future.
Features: 1 new biome for combat and 3 new maps of different sizes. The game's start loading screen has been added again. Should be less GPU complaints 🙂 DLSS support added. I myself prefer to play without it since I have a FullHD monitor, but you can now enable it. Made it so that item information in inventory appears on the side. It's more convenient that way
Fixes: Fixed incorrect position of the sun on the global map after combat Reduced rotation speed of units around themselves