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Steam News25 June 202611d ago

Isometric Redesign Teaser

Hey all, today we're showing a mini-preview for the next big update - Kingdom Reborn. In this update, we'll reimagine the look of the overworld in a procedurally generated isometric style.

Full notes

Full Mage Tower: Call of Zadeus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
addedHere's a comparison of the old overworld vs. new, but note that the new version is still an early prototype, and currently has no UI:
addedNew "Kingdom Reborn" Overworld (Prototype)The old version had great looking hex tiles. But it was a bit weird to use hexes, because the overworld isn't turn-based, and it has real-time movement. The hyper-detailed hexes created a lot of visual noise around your character. In the new version, walking around an isometric map feels much more natural. It also looks a lot better *in motion* for various reasons.
changedNew "Kingdom Reborn" Overworld (Prototype)The whole map is an island, covered in these environments: grassy, forest, beach, ocean, mountainous, marsh, desert.
changedNew "Kingdom Reborn" Overworld (Prototype)Gameplay is functionally identical... if it ain't broke don't fix it.
addedNew "Kingdom Reborn" Overworld (Prototype)Creating this new isometric system, and replacing every overworld sprite with pre-rendered 3d stuff, was/is a beast of a task. We may as well have created a whole new game. But this is a big step towards full release (which we're now thinking will be around early 2027).

Mage Tower: Call of Zadeus changes

addedHere's a comparison of the old overworld vs. new, but note that the new version is still an early prototype, and currently has no UI:
addedThe old version had great looking hex tiles. But it was a bit weird to use hexes, because the overworld isn't turn-based, and it has real-time movement. The hyper-detailed hexes created a lot of visual noise around your character. In the new version, walking around an isometric map feels much more natural. It also looks a lot better *in motion* for various reasons.
changedThe whole map is an island, covered in these environments: grassy, forest, beach, ocean, mountainous, marsh, desert.
changedGameplay is functionally identical... if it ain't broke don't fix it.
addedCreating this new isometric system, and replacing every overworld sprite with pre-rendered 3d stuff, was/is a beast of a task. We may as well have created a whole new game. But this is a big step towards full release (which we're now thinking will be around early 2027).

Hey all, today we're showing a mini-preview for the next big update - Kingdom Reborn.

In this update, we'll reimagine the look of the overworld in a procedurally generated isometric style.

Here's a comparison of the old overworld vs. new, but note that the new version is still an early prototype, and currently has no UI:

Old Overworld

New "Kingdom Reborn" Overworld (Prototype)

Gideon walking down the coast. Sometimes it's easy to forget that a cosmic being is imminently destroying the world.

Gideon in a forest, probably pondering his deck's energy cost distribution.

Gideon being an upright citizen of the kingdom.

The old version had great looking hex tiles. But it was a bit weird to use hexes, because the overworld isn't turn-based, and it has real-time movement. The hyper-detailed hexes created a lot of visual noise around your character. In the new version, walking around an isometric map feels much more natural. It also looks a lot better *in motion* for various reasons.

The whole map is an island, covered in these environments: grassy, forest, beach, ocean, mountainous, marsh, desert.

Gameplay is functionally identical... if it ain't broke don't fix it.

Creating this new isometric system, and replacing every overworld sprite with pre-rendered 3d stuff, was/is a beast of a task. We may as well have created a whole new game. But this is a big step towards full release (which we're now thinking will be around early 2027).

We're *estimating* the Kingdom Reborn update will release mid-July.

Talk to you all when it releases!

-Brett www.supermegagames.net Mage Tower Discord: https://discord.gg/utkQYbhm8B

Source

Steam News / 25 June 2026

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