Full notes
Full Mage Tower: Call of Zadeus update
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What changed
- Compatibility
- Fixes
- Gameplay
- Balance
- UI and audio
- Events
Mage Tower: Call of Zadeus changes
(This patch is only on the beta branch, check out this post if you want to play on the beta branch: https://store.steampowered.com/news/app/1698850/view/540009684293128855) This patch fixes a ton of balance issues and bugs. We're planning on pushing this to the main public branch on May 3rd, just in time for the Deckbuilder Fest.)
Critical Fixes/Changes
-The Traveling Merchant was apparently broken. (It gives an extra card draft after every battle, so it's *pretty important*.) It has been fixed. -The Traveling Merchant no longer makes the town useless. (So if you visit the town later, it will be refreshed with new stuff.) This isn't a bug fix, it's just a buff.
Temporary Command
-(New players can ignore this) If you feel you're stuck at a too-easy difficulty level from the Mastery system revamp, you can repeatedly press the letter keys "U" then "P" on the class select screen to increase your Mastery Level. Changes are only permanent if you win the run.
Subclass Changes
-Brewmaster's "Barrel Toss" now draws a card, in addition to its other effects. This should help with Brewmaster running low on cards. This change is also helpful in early battles, because it lets you draw Fermented Grimberries more often, which lets you Conjure cards.
-Brewmaster was moved back to being unlocked, once again, after dealing 100 damage in battles. Ventra was moved to being unlocked, once again, after dealing 400 damage in battles. (Now that Brewmaster is rebalanced, I think I prefer the progression of unlocking Brewmaster first, before a whole new character.)
General Changes
-Bazaars now have one additional Boon for sale (4 instead of 3.) -Added a tooltip for the "Reroll" button in the Bazaar. -Players now get +50 Starting Bloodrunes at Mastery Levels 1-7. That bonus is lost at Mastery 8, because I fixed a bug where Mastery 8's "-50 Bloodrunes" debuff wasn't working. -Added a settings option to show the Game Log.
Gideon Card Changes
-Death Ray's cost was reduced from 3 to 2. -Summon Comet's life gain increased from 1 to 2. -Ember's Enflame Damage increased from 2 to 3. -Champion was removed. Champion and Warweaver are too similar, and Warweaver has more interesting synergies with other cards/artifacts.
Ventra Card Changes
-Doom Bolt's Enflame damage was increased from 5 back up to 6. -Poison Daggers moved from Rare back down to Uncommon.
Enemy Changes -Bacchus Rattus - Reduced monster deck size by 15 rats. Changed 2 Plague Rats into a Ratfolk Guard and a Ratfolk Warrior. (This enemy was basically as hard as a boss.) -Enemies with multiple Pincers or Grecks had the counts of those cards reduced, since they're now more powerful miniboss monsters. -Warlock - Reduced the number of Fanatics in its deck by 3. -Gold Knight's health at the highest mastery levels reduced from 62 to 52.
Plight Mode
(You can pretty much ignore this section if you haven't played Plight Mode yet. Since we added a bunch of Mastery Levels last patch before Plight Mode, we're "squishing" Plight Mode so you unlock its rewards at lower Plight Levels.)
-Plights were changed so that the notable unlocks (cards/potions/artifacts) happen at Plight Levels 1/2/4/6/8 instead of Plight Levels 1/5/10/15/20. -In the last patch, 11 new Mastery levels were added, making Plight 1 in the new patch as hard as Plight 12 in the last patch. Now when a save is loaded from that old system, all levels for completed Plight Level achievements will be reduced by 11. This will allow you to keep progressing at the same relative difficulty level you were at, rather than being stuck with an impossible goal set from the older version. -Plight rewards that gave "+legendary card chance" were giving more legendary card chance than intended... this has been fixed. -Fixed an issue where legendary cards would not appear in towns even if you had unlocked Plights to allow it. (They only appeared in battle.)
Major Bug Fixes
-Fixed a bug where Dark Pact could soft lock the game if you used it to destroy a barrel that cleared the monster board, but you still had a 2nd monster to select. -Fixed a bug where Split Decision could soft lock the game if you played it while it was your only card in hand. (It now correctly lets you sneak around the discard requirement.) -There was a bug where a played card could get stuck to your mouse curser. We thought this had been fixed, but it still happened very rarely. We're pretty sure it's fixed now.
Bug Fixes
-Fixed an issue where gold cost banners weren't displaying on Prizes correctly. -Fixed a bug where Salvo wasn't triggering when you grabbed a Salvo card first turn from Conjure. (We're just counting Conjuring as drawing the card.) -It appears Titan's Pitfall's (the artifact that halves a Miniboss's HP) code was broken at some point, it has been fixed. -The debuff from Titan's Pitfall will now be displayed correctly on the miniboss card that's popping out of the monster deck. -Fixed a bug where Reality Shift would double-up the cost reduction effect when the card had a cost reduction Boon attached to it. -Fixed a bug where monsters' tooltips and cards might be displayed in the wrong layer order. (For example a card might be behind another, but its tooltip icons were in front of that other card.) -Fixed a bug where Warweaver's attack would sometimes reset for no reason. -Fixed a bug where some Arrow Damage and Enflame effects weren't counting as first-turn damage (for Warweaver and Old Hero's Bow). -Fixed a bug where Globus (from the Globus Plight) could appear in multiple battles even though you slayed him already. -Fixed a bug where Forked Lightning didn't take Boon damage bonuses into account. -(Hopefully) fixed a rare visual bug where arrows would appear to shoot off-screen while the monster board was empty. -Fixed a bug where Irko's Monomania wasn't copying a Level Up card's level when it played one. -Fixed a bug where Salvo would sometimes not trigger. -Fixed an issue where your potions were not visible on the pre-battle screen. -Fixed an issue where some damage-increasing artifacts (Staff of Enflame, Skull Goblet, etc.) wouldn't display the damage increase on cards correctly. -Fixed a bug where Magnus Gauntlets would let you try to attach it to a card that already had two Boons (which doesn't work), wasting the Magnus Gauntlets. -Added text showing when a card's Boon slots are full when attaching a boss artifact. -Fixed a bug where Gloryseeking showed that its damage was reduced by Spore Cloud, when this is not true. (Spore Cloud only affects Ability cards.) -Fixed an issue where Death Ray said it Depletes on activation, when it actually discards. -Fixed a bug where monsters with Crumbling would sometimes deal 0 damage at low health. -Fixed a bug where sometimes clicking the "Continue" button post-battle would move the player character afterwards. -Fixed a bug where the newer Boons "Orb of Globus" and "Magic Crystal" were not working with Poison cards.
Minor Bug Fixes
-Fixed a bug where upgraded Rolling Thunder and Channel would not display the correct base damage value of 1 outside of battle. -Fixed a bug where Fae Rabbit was not updating some visual attributes of monster cards when transforming them. -Fixed a bug where the Plights window would have some visual issues because it was trying to show Plights that were removed. -Fixed a bug where Ruins Monuments' "Hired Assassin" card didn't have its Blade Dance ability text in its text box. -Fixed a bug that could make the Siege prize card invisible. -Fixed a bug where Ember's upgraded damage text wasn't green and in the *#* format. -Fixed a bug where Forked Lightning's upgraded damage text wasn't green and in the *#* format. -Fixed a bug where the "Attack Health" tutorial reminder image was not displaying correctly on Astronomer. -Reality Shift's type is now "Ability" instead of "Treasure". This will make little functional gameplay difference, but it was weird that it had a deprecated card type. (The "Treasure" type used to just mean "Unplayable" and usually had a Gamestart effect.) -Fixed Plight tooltip mentioning the old Legendary difficulty. -Fixed an issue where the game would hiccup for a moment (from loading a sprite) when you mouseover a miniboss that's in your monster deck. -Fixed an issue where the Gamestart tooltip icon was too tall, dark, and hard to see.
Source
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