What changed
1 fix0 additions0 changes0 removals
fixed(Some quick fixes to improve the new player experience in dungeons.) Dungeons -You can now see where the dungeon's treasures are, even through the fog of war. (Before, dungeons could be hard to engage with for new players. This should help with setting a goal and planning a route in a dungeon. Experienced players could already pretty much guess where the treasures spawned, so this shouldn't affect end-game balance too much.) -The "Leave" button on the dungeon pre-battle screen was changed to make it more clear that you can back out of dungeon battles before they start, for free. -A new icon was added to the dungeon UI to make it more clear that time is paused in the dungeon. Bug Fixes -Fixed an issue where the player would sometimes appear behind a dungeon wall they were in front of. -Fixed an issue where the player was weirdly snapped to the previous tile after grabbing a dungeon buff. Sound FX -Added a sound effect for collecting a dungeon buff.
Mage Tower: Call of Zadeus changes
fixed(Some quick fixes to improve the new player experience in dungeons.) Dungeons -You can now see where the dungeon's treasures are, even through the fog of war. (Before, dungeons could be hard to engage with for new players. This should help with setting a goal and planning a route in a dungeon. Experienced players could already pretty much guess where the treasures spawned, so this shouldn't affect end-game balance too much.) -The "Leave" button on the dungeon pre-battle screen was changed to make it more clear that you can back out of dungeon battles before they start, for free. -A new icon was added to the dungeon UI to make it more clear that time is paused in the dungeon. Bug Fixes -Fixed an issue where the player would sometimes appear behind a dungeon wall they were in front of. -Fixed an issue where the player was weirdly snapped to the previous tile after grabbing a dungeon buff. Sound FX -Added a sound effect for collecting a dungeon buff.
(Some quick fixes to improve the new player experience in dungeons.) Dungeons -You can now see where the dungeon's treasures are, even through the fog of war. (Before, dungeons could be hard to engage with for new players. This should help with setting a goal and planning a route in a dungeon. Experienced players could already pretty much guess where the treasures spawned, so this shouldn't affect end-game balance too much.) -The "Leave" button on the dungeon pre-battle screen was changed to make it more clear that you can back out of dungeon battles before they start, for free. -A new icon was added to the dungeon UI to make it more clear that time is paused in the dungeon. Bug Fixes -Fixed an issue where the player would sometimes appear behind a dungeon wall they were in front of. -Fixed an issue where the player was weirdly snapped to the previous tile after grabbing a dungeon buff. Sound FX -Added a sound effect for collecting a dungeon buff.