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- Madcap Mosaic
Bug fixes, 6/25/26
Just knocking out a couple minor bug fixes. No little sneaky adds this time or anything. Constructive trait gave somebody one shrine only. I thought that seemed pretty foreseeable that shrines could double up, but when…
Announcement3 changesFixGameplay - Madcap Mosaic
Bux fix 6/13/26
Fixed a few bugs brought to my attention on Discord (thanks gran). Previously enemies of the same type would have the same first turn (and potentially subsequent turns depending on outside rng). Same attack/defense, sam…
Announcement3 changesFix - Madcap Mosaic
9/17/25
Fixed cooldown bugs. Redid the system, let me know if you encounter any weird cooldown stuff!
Announcement1 changeFixBalance - Madcap Mosaic
9/12/25
Minor bug fixes and minor art tweaks. Chaos Portal is now less consistent. It was creating the same tile and is now more random. It may be less consistent for seeding, but realistically the random tiles were not providi…
Announcement4 changesGameplay - Madcap Mosaic
Minor bug fix
You should once again earn tokens for defeating the first boss.
Announcement - Madcap Mosaic
9/16/24
Some minor updates here! Added seed control. A few caveats- you need all tiles/traits unlocked and it only controls enemy queue, traits, and lattice. Other random effects will cause variance throughout the run beyond th…
Store5 changesFixGameplay - Madcap Mosaic
Minor bug fix 8/4/23
The Scrappy trait was not functioning quite right. It would not trigger in the top right corner, and may have had other issues. This seems to have fixed it. Also, the achievement for using Obliterate twice in one turn w…
Announcement1 changeFix - Madcap Mosaic
6/27/23
This update is small- I flipped a switch in Gamemaker. I suspect it will increase FPS for most people by a bit. Please get in touch if this patch causes any issues for you. You can respond here or get in touch via the d…
Announcement1 changePerformance - Madcap Mosaic
5/5/23
I changed a few visual items in the menu. Nothing groundbreaking. The icons for each area no longer stretch, I separated the actual sword/key/quill from the background and stretch just the background and word instead. T…
Store1 change - Madcap Mosaic
3/30/23
Fixed a few bugs and tile descriptions. Added a new tile, Encamp. The design behind this tile may be a bit transparent- I'm looking to shore up the End Adjacent to and On Drain synergies. Added two new traits for fun. A…
Announcement1 changeFix - Madcap Mosaic
3/5 Catchup
More of the same here. To catch up on the last bunch of descriptionless updates- bug fixes. Mostly. I also added a few reskins for stuff this time and a new player icon. I was having fun goofing around in my sprite edit…
Announcement1 changeBalance - Madcap Mosaic
12/8
Hey guys. Been a while, but I've got some changes here for you. Enemy changes. This one may be confusing for the first few runs... I added two new enemies. A third final boss, and a new tier 2 enemy (as this tier was lo…
Patch notes3 changesFixGameplay - Madcap Mosaic
11/17/22
Some noticeable changes here: The game window is now resizable. This DOES cause some minor pixel distortion, if it's noticeable and distracting there are still the pause options which can set you to a resolution that sh…
Store1 change - Madcap Mosaic
11/10/22
Added 25 or so achievements. Toss a response here if you encounter any issues. That's the big one. I didn't upload notes last patch, so between that and this, Campfire now is usable again to hit for 6. Still revealed on…
Announcement1 changeGameplay - Madcap Mosaic
10/24/22
Added a button to disable right mouse while in combat (to the pause menu). Sick of accidentally shuffling and eating a bunch of damage? Turn it off and rely on space bar. Quicksilver Vial- changed from 1 use CD to 1 bat…
Announcement1 changeFixBalance - Madcap Mosaic
10/13/22
Added a save system. You need to be in the Lattice (tile selection) to save and exit, from the menu. When you reopen Madcap Mosaic, it will load directly to the Lattice. I wasn't sure how possible it was, turns out it w…
Announcement1 changeGameplay

