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Steam News16 September 20241y ago

9/16/24

Some minor updates here! Added seed control. A few caveats- you need all tiles/traits unlocked and it only controls enemy queue, traits, and lattice.

Full notes

Full Madcap Mosaic update

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What changed

1 fix4 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedAdded seed control. A few caveats- you need all tiles/traits unlocked and it only controls enemy queue, traits, and lattice. Other random effects will cause variance throughout the run beyond those things. You can see your seed while paused in the combat rooms, and you can see and copy your seed from the post game history (they'll start to appear there for normal runs once unlocks are done). Access this option from the acorn sprite in the unlock area.
addedAdded another minor player aesthetic option just for fun. I was thinking these would be good uses for tokens once you've unlocked everything, but frankly I didn't feel like coding that in, so no need to unlock!
addedAdded a tile. I don't plan to add many tiles, obviously there hasn't been an update lately. I think to keep some strategies possible I don't want to dilute things too much, but since I was pushing an update I did add one tile. For fun.
addedTweaked how progressing from the lattice area works. It still happens automatically, but if you are right clicking or open the search up with enter it will be delayed. You can now read what the new tiles you have do. If it isn't progressing, make sure you exit the text search option! If you hate this, let me know.
fixedFixed a couple minor bugs. Maybe fixed take cover doing weird things in the lattice, definitely fixed the minor cursor draw issues while searching in lattice. Probably introduced more than I fixed with seeding, if you encounter hiccups, typos, or gamebreakers, let me know here (anywhere on steam related to the game) or in the discord found on the store page!

Madcap Mosaic changes

addedAdded seed control. A few caveats- you need all tiles/traits unlocked and it only controls enemy queue, traits, and lattice. Other random effects will cause variance throughout the run beyond those things. You can see your seed while paused in the combat rooms, and you can see and copy your seed from the post game history (they'll start to appear there for normal runs once unlocks are done). Access this option from the acorn sprite in the unlock area.
addedAdded another minor player aesthetic option just for fun. I was thinking these would be good uses for tokens once you've unlocked everything, but frankly I didn't feel like coding that in, so no need to unlock!
addedAdded a tile. I don't plan to add many tiles, obviously there hasn't been an update lately. I think to keep some strategies possible I don't want to dilute things too much, but since I was pushing an update I did add one tile. For fun.
addedTweaked how progressing from the lattice area works. It still happens automatically, but if you are right clicking or open the search up with enter it will be delayed. You can now read what the new tiles you have do. If it isn't progressing, make sure you exit the text search option! If you hate this, let me know.
fixedFixed a couple minor bugs. Maybe fixed take cover doing weird things in the lattice, definitely fixed the minor cursor draw issues while searching in lattice. Probably introduced more than I fixed with seeding, if you encounter hiccups, typos, or gamebreakers, let me know here (anywhere on steam related to the game) or in the discord found on the store page!

Some minor updates here!

Added seed control. A few caveats- you need all tiles/traits unlocked and it only controls enemy queue, traits, and lattice. Other random effects will cause variance throughout the run beyond those things. You can see your seed while paused in the combat rooms, and you can see and copy your seed from the post game history (they'll start to appear there for normal runs once unlocks are done). Access this option from the acorn sprite in the unlock area.

Added another minor player aesthetic option just for fun. I was thinking these would be good uses for tokens once you've unlocked everything, but frankly I didn't feel like coding that in, so no need to unlock!

Added a tile. I don't plan to add many tiles, obviously there hasn't been an update lately. I think to keep some strategies possible I don't want to dilute things too much, but since I was pushing an update I did add one tile. For fun.

Tweaked how progressing from the lattice area works. It still happens automatically, but if you are right clicking or open the search up with enter it will be delayed. You can now read what the new tiles you have do. If it isn't progressing, make sure you exit the text search option! If you hate this, let me know.

Fixed a couple minor bugs. Maybe fixed take cover doing weird things in the lattice, definitely fixed the minor cursor draw issues while searching in lattice. Probably introduced more than I fixed with seeding, if you encounter hiccups, typos, or gamebreakers, let me know here (anywhere on steam related to the game) or in the discord found on the store page!

1classydude

Source

Steam News / 16 September 2024

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