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Steam News7 April 20215y ago

Update in which the big green button makes miracles

Hello everyone, it's time for another update! This time we decided not to wait for the big update and added a few fresh things and redid the old ones.

Full notes

Full Mad Pack update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, it's time for another update!

What changed

0 fixes4 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Store
addedThis time we decided not to wait for the big update and added a few fresh things and redid the old ones. What awaits you in this update:
changedBig green button We are moving to a new way to connect to the game. Previously it was necessary to create name and password, worrying that no one would hack into the account. Now everything is solved by clicking on the big green button "Login via Steam". And that's it, nothing else is needed. But there is always a trick - this method requires a new database, so for now all the old characters are not transferred. While we are preparing the way for transferring them from one database to another, the old login method works. But in one of the next updates we will leave only the new login method and disable the old one
addedCharacter selection window We add more understanding of what each class is and what to expect from it. If before the creation of a character was some kind of lottery for new players, now everything becomes clear.
changedRebalance !!1!11! "The game is played in half an hour" and "I farm the boss in the castle on easy" - it was about the game before. All monsters and bosses got more health, became angrier and hit a little harder. For now their amount is the same, but this is only for now.
changedBut the heroes ate something wrong, and now their mana level has dropped dramatically - now it will not be possible to expel a rain of fireballs. Also, the update received a chance of a critical hit - if earlier it directly depended on Dexterity and for 3-4 levels it became 100%, now the chance depends not only on Dexterity, but also on other stats. Now the chance is considered as the ratio of Dexterity to the sum of all three stats - you have to choose: to hit harder or to survive longer.
changedItems have also undergone changes - now they do not have such transcendental high characteristics that you can feel a little test on the skin of the hero.

Mad Pack changes

addedThis time we decided not to wait for the big update and added a few fresh things and redid the old ones. What awaits you in this update:
changedBig green button We are moving to a new way to connect to the game. Previously it was necessary to create name and password, worrying that no one would hack into the account. Now everything is solved by clicking on the big green button "Login via Steam". And that's it, nothing else is needed. But there is always a trick - this method requires a new database, so for now all the old characters are not transferred. While we are preparing the way for transferring them from one database to another, the old login method works. But in one of the next updates we will leave only the new login method and disable the old one
addedCharacter selection window We add more understanding of what each class is and what to expect from it. If before the creation of a character was some kind of lottery for new players, now everything becomes clear.
changedRebalance !!1!11! "The game is played in half an hour" and "I farm the boss in the castle on easy" - it was about the game before. All monsters and bosses got more health, became angrier and hit a little harder. For now their amount is the same, but this is only for now.
changedBut the heroes ate something wrong, and now their mana level has dropped dramatically - now it will not be possible to expel a rain of fireballs. Also, the update received a chance of a critical hit - if earlier it directly depended on Dexterity and for 3-4 levels it became 100%, now the chance depends not only on Dexterity, but also on other stats. Now the chance is considered as the ratio of Dexterity to the sum of all three stats - you have to choose: to hit harder or to survive longer.

This time we decided not to wait for the big update and added a few fresh things and redid the old ones. What awaits you in this update:

  • Big green button We are moving to a new way to connect to the game. Previously it was necessary to create name and password, worrying that no one would hack into the account. Now everything is solved by clicking on the big green button "Login via Steam". And that's it, nothing else is needed.

    But there is always a trick - this method requires a new database, so for now all the old characters are not transferred. While we are preparing the way for transferring them from one database to another, the old login method works. But in one of the next updates we will leave only the new login method and disable the old one

.

Character selection window We add more understanding of what each class is and what to expect from it. If before the creation of a character was some kind of lottery for new players, now everything becomes clear.

Rebalance !!1!11!"The game is played in half an hour" and "I farm the boss in the castle on easy" - it was about the game before. All monsters and bosses got more health, became angrier and hit a little harder. For now their amount is the same, but this is only for now.

But the heroes ate something wrong, and now their mana level has dropped dramatically - now it will not be possible to expel a rain of fireballs. Also, the update received a chance of a critical hit - if earlier it directly depended on Dexterity and for 3-4 levels it became 100%, now the chance depends not only on Dexterity, but also on other stats. Now the chance is considered as the ratio of Dexterity to the sum of all three stats - you have to choose: to hit harder or to survive longer.

Items have also undergone changes - now they do not have such transcendental high characteristics that you can feel a little test on the skin of the hero.

Talents rebalanced The old talents introduced some imbalance to the game, and some were just ridiculous - we rethought them and made them more useful and less imbalanced. While mages are upset that fireballs no longer have a 0 second cooldown, we are preparing a gift for players who have pumped all talents and do not know what to do with spare points.

Item transmutation Was it disappointing when a legendary item dropped from the boss, in which all the stats were gone in Dexterity, and you are the mage? You no longer need to be upset about this - an Alchemist has appeared in the merchant camp, who, for a modest fee, will redistribute the stats to the necessary combination. Bring him any item - it works with everything that can be put on the hero. Of course, the desired distribution may not appear instantle, but alchemy is an imprecise thing though.

This completes the new update. Stay tuned to see your inventory expansion, new Hell mode challenges, and the answer to the question "How do I get crystals?"

Mad Pack Development Team.

Source

Steam News / 7 April 2021

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