Full notes
Full Mad Pack update
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Repeated intro
Hello everyone! It's been a while since the last update and it might seem that we have abandoned the game. It's not like that at all. In fact, all this time there was work on a large number of changes and improvements that can only exist together.
What changed
- Gameplay
- Events
- Balance
- Store
Even if we walked to this moment for a very long time, and finally came. This is the penultimate update before the game went out of Early Access, and we tried to make it special. Let's see what is in it.
BOSS The real one. The last doors are open and behind them is the final test of this game. We tried to make this meeting between players and the boss spectacular, so you will face a battle with a boss who is not going to give up so easily and may surprise you with his special abilities. Don't forget to chat with the thief before you go to him!
And in addition to him - a new resident of the Temple, which can also create a lot of trouble on the way to the end of the game. You will definitely not miss it.
New talents Prior to this update, the talent system was not very variable. Limitations in the choice of one of the development options reduced the number of build options. Now this limitation is gone. Even though there are still only five available talents per lane, you can now select different combinations that suit your character specifically. The talents themselves have also been tweaked to create a little challenge for the players.
What if you have pumped everything, and your talent points keep falling and falling? The answer to this question is the system for pumping the main characteristics of the character. Now, as soon as you fully open one of the character's skills, special talents will become available that improve the character's Strength, Dexterity or Intelligence. They have no limits. Give it a try.
Item sets Sets are included in the game. We add 3 sets for each class: Rare, Epic and Legendary rarity. Sets in the game are obtained exclusively from bosses (all bosses, even earlier), each of them consists of four items and gives useful bonuses for the character (including bonus skill points that goes beyond the limit per lane). We suggest collecting all of them.
Item level Forced nerf of the item system - now each item has a required level that the character must have in order to use it. This applies to all items that come across the hero's path.
Caravan The caravan has reached the merchant camp! Now you can safely leave unnecessary but important items to the caravan leader. He will keep them forever and free. But his inventory is limited, so you have to choose wisely what to keep with him and what to sell.
And also dozens of minor bugs and changes that affect the improvement of the gameplay.
That's all for today. We still have a few ideas for their implementation, which we will do for the next update, after which the game will leave Early Access. In honor of this, from the current update to the next, we are announcing discounts in the Crystal Store to share our joy with you.
See you in the next update, Mad Pack Development Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
