Full notes
Full Mad Pack update
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Repeated intro
Hello there, it's time for the next update!
What changed
- Gameplay
- Balance
- UI and audio
- Performance
We are glad to see the attention of the players to our little project. It may have dragged on, but we are steadily moving towards the completion of the basic functionality of our first game and the exit from early access. All this happened only thanks to you, dear players, and we are grateful to you for that. Stay with us!
Now let's move on to what awaits you in this update.
New dungeon level - Infected Temple! Hell is drawing to an end - another wall has been broken, revealing a new level behind it. In the infected temple, heroes will be one step closer to the source of the entire invasion of this Shard. Monsters protect it especially zealously, and strange humming is heard behind closed doors and an evil glow emanates. They will open very soon, revealing all the secrets of this place.
New potions! The alchemist this time made as many as three discoveries. To help the heroes in the depths of the new part of the dungeon, he made three whole potions. The first potion - damage potion - allows you to deal more damage to the enemy. The second potion - a potion of experience - increases the experience gained by the hero for killing enemies. The third potion - a potion of speed - increases the speed of movement of the hero.
Both potions come in two types: weak and strong. To make it convenient for the hero to store them, everyone was given a special enchanted chest, in which potions are protected from everything. However, this also imposes certain restrictions.
All potions are unique and tied to the hero, they cannot be transferred to others.
The selected potions are automatically placed in the correct slot.
Potions cannot be sold - they belong to the hero forever.
Also, you cannot drink several potions of the same strength at the same time - the effect does not stack, but is refreshed. However, you can drink potions of different strengths at the same time! Of course, interacting with each other, they give an effect a little weaker than just the sum of the effects, but it's still more than each of the potions separately.
How to find these potions:
Buy from the rare's merchant - while these potions are few, they are sold for crystals. The merchant is ready to give weak potions for a pittance, for the strong ones he will ask for more.
Monsters have learned to brew copies of these potions. So far, they only get weak versions, but they can already be found at dungeon bosses, along with ordinary things.
Receive a gift from the taskmaster. Through him, the alchemist gave all the heroes, both old and new, a small supply of new potions.
Sounds of music! Anyone who turned off annoying music (we fully understand and do not judge) can give it another chance. Now all locations are accompanied by good music suitable for this adventure. Also, all interactions now have their own special sounds to give a bit of life to routine matters.
Health recovery A small change in how this mechanic works. Now health is restored when the hero takes no damage, 2 seconds after the last hit to the hero.
Some more minor and minor changes in decorations and game optimization.
That's all, see you in the next update, which will be very soon and will bring real bosses and the fight against them.
Mad Pack Development Team
Source
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