HomeGamesUpdatesPricingMethodology
Steam News21 April 20251y ago

Feedback Patch - Alpha 0.40

Please continue to provide feedback via the in-game feedback/bug report button to help improve the game. Paint: - Players can now change materials and apply paints to their vehicle.

Full notes

Full Mad Metal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions8 changes2 removals
  • UI and audio
  • Gameplay
  • Maps
  • Events
  • Balance
  • Performance
changedPlease continue to provide feedback via the in-game feedback/bug report button to help improve the game.
addedPaint: - Players can now change materials and apply paints to their vehicle. - Temporarily removed painting of individual parts.
changedMinimap: - Increased minimap size by 20%. - Correctly displays real-world coordinates of the map. - Player and Enemy icons are now displayed above other icons. - Enemy icons correctly align with the corresponding vehicle's forward direction.
addedTutorial: - Players can now retry the distance score challenge.
addedLevels: New York City: - Each enemy now has a unique weapon loadout. - Environmental props have been reworked to prevent getting stuck under the vehicles and impeding their movement. - Temporarily removed highly obstructive environmental props. - Reduced memory requirements.
removedGrand Canyon: - Removed some ground rock formations to prevent vehicles from getting stuck.
HP100200HP increased, buffSolo Gun: - Increased damage1520Solo Gun: - Increased damage increased, buff- Increased projectile velocity200300- Increased projectile velocity increased, buffSniper: - Increased damage2545Sniper: - Increased damage increased, buff

Mad Metal changes

changedPlease continue to provide feedback via the in-game feedback/bug report button to help improve the game.
addedPaint: - Players can now change materials and apply paints to their vehicle. - Temporarily removed painting of individual parts.
changedMinimap: - Increased minimap size by 20%. - Correctly displays real-world coordinates of the map. - Player and Enemy icons are now displayed above other icons. - Enemy icons correctly align with the corresponding vehicle's forward direction.
addedTutorial: - Players can now retry the distance score challenge.
addedLevels: New York City: - Each enemy now has a unique weapon loadout. - Environmental props have been reworked to prevent getting stuck under the vehicles and impeding their movement. - Temporarily removed highly obstructive environmental props. - Reduced memory requirements.

Please continue to provide feedback via the in-game feedback/bug report button to help improve the game.

Paint: - Players can now change materials and apply paints to their vehicle. - Temporarily removed painting of individual parts.

Minimap: - Increased minimap size by 20%. - Correctly displays real-world coordinates of the map. - Player and Enemy icons are now displayed above other icons. - Enemy icons correctly align with the corresponding vehicle's forward direction.

Tutorial: - Players can now retry the distance score challenge.

Levels: New York City: - Each enemy now has a unique weapon loadout. - Environmental props have been reworked to prevent getting stuck under the vehicles and impeding their movement. - Temporarily removed highly obstructive environmental props. - Reduced memory requirements.

Grand Canyon: - Removed some ground rock formations to prevent vehicles from getting stuck.

AI Enemies: - AI is now better at avoiding obstacles. - AI will no longer pursue or fire at targets when their line of sight is obstructed.

Time To Kill: - TTK has been approximately doubled for all vehicles (avg. HP increased from 100 to 200). - Vehicles that previously had 2 primary weapons now have 1 primary weapon (this is to facilitate weapon rebalancing and prevent high-powered weapons from being abused on some vehicles).

Weapons: - Added muzzle flash effects to all weapons.

Vulcan (Gatling): - Fire rate increased from 15RPS to 50RPS. - Audio changed to replicate a real gatling gun and to be less obtrusive with the new fire rate.

Solo Gun:

  • Increased damage from 15 to 20.
  • Increased projectile velocity from 200 to 300.

Decreased size of impact and heat distortion effects by 50%.

Sniper:

  • Increased damage from 25 to 45.
  • Increased burnout rate from 25 to 55.

Shot Gun:

  • Increased damage from 1x20 to 2x20.
  • Decreased burnout rate from 30 to 26.

Seeker:

  • Increased damage from 7.5 to 20.
  • Increased burnout rate from 10 to 20.
  • Decreased trail effects by 50%.

Rail Gun:

  • Increased damage from 4 to 10.
  • Increased fire rate from 2RPS to 4RPS.
  • Decreased burnout rate from 15 to 10.

Loading Screen: - Added helpful information about hotkeys and weapon mechanics. Next patch will including rotating mini-tutorials to cover more aspects of the game that the tutorial doesn't.

Bugs: - Fixed an audio bug that caused the vehicle to play unintended crash sounds. - Fixed an audio bug that prevented audio slider settings from affecting vehicle sounds.

Source

Steam News / 21 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.