Full notes
Full Mad Metal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Events
- Balance
- Performance
Mad Metal changes
Please continue to provide feedback via the in-game feedback/bug report button to help improve the game.
Paint: - Players can now change materials and apply paints to their vehicle. - Temporarily removed painting of individual parts.
Minimap: - Increased minimap size by 20%. - Correctly displays real-world coordinates of the map. - Player and Enemy icons are now displayed above other icons. - Enemy icons correctly align with the corresponding vehicle's forward direction.
Tutorial: - Players can now retry the distance score challenge.
Levels: New York City: - Each enemy now has a unique weapon loadout. - Environmental props have been reworked to prevent getting stuck under the vehicles and impeding their movement. - Temporarily removed highly obstructive environmental props. - Reduced memory requirements.
Grand Canyon: - Removed some ground rock formations to prevent vehicles from getting stuck.
AI Enemies: - AI is now better at avoiding obstacles. - AI will no longer pursue or fire at targets when their line of sight is obstructed.
Time To Kill: - TTK has been approximately doubled for all vehicles (avg. HP increased from 100 to 200). - Vehicles that previously had 2 primary weapons now have 1 primary weapon (this is to facilitate weapon rebalancing and prevent high-powered weapons from being abused on some vehicles).
Weapons: - Added muzzle flash effects to all weapons.
Vulcan (Gatling): - Fire rate increased from 15RPS to 50RPS. - Audio changed to replicate a real gatling gun and to be less obtrusive with the new fire rate.
Solo Gun:
- Increased damage from 15 to 20.
- Increased projectile velocity from 200 to 300.
Decreased size of impact and heat distortion effects by 50%.
Sniper:
- Increased damage from 25 to 45.
- Increased burnout rate from 25 to 55.
Shot Gun:
- Increased damage from 1x20 to 2x20.
- Decreased burnout rate from 30 to 26.
Seeker:
- Increased damage from 7.5 to 20.
- Increased burnout rate from 10 to 20.
- Decreased trail effects by 50%.
Rail Gun:
- Increased damage from 4 to 10.
- Increased fire rate from 2RPS to 4RPS.
- Decreased burnout rate from 15 to 10.
Loading Screen: - Added helpful information about hotkeys and weapon mechanics. Next patch will including rotating mini-tutorials to cover more aspects of the game that the tutorial doesn't.
Bugs: - Fixed an audio bug that caused the vehicle to play unintended crash sounds. - Fixed an audio bug that prevented audio slider settings from affecting vehicle sounds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
