Full notes
Full Luxmithar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Luxmithar changes
Added a new in-world model for Power Poles.
Added a new in-world model for the Grid Manager.
Updated Stone visuals for improved readability and world cohesion.
Updated Tree visuals for better biome consistency.
Added extra non-interactive environment props (shrubs/plants) to make tiles feel more filled.
Environment filler props are now removed automatically if a structure is built on top of them.
Adjusted Drone behavior to make repair actions faster and more responsive.
Fixed an issue where weapons could stop firing when hovering over certain overlapping areas (such as floating damage text/resources near the cursor).
Updated Grid Manager cost display to show actual resource names instead of generic labels (for example: Lumina Husk, Shimmerstone, Nova Ore).
Source
Changelog.gg summarizes and formats this update. How we read updates.
