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Steam News5 March 20264mo ago

Regular Update (v0.2.0.155)

New Additions Added enemy archetypes for attack patterns and targeting behavior. Added enemy element/role profiles with resistances and weaknesses. Added RAM-based Energy Grid software cards with live in-run effects.

In this update4

Full notes

Full Luxmithar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions7 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedNew AdditionsAdded enemy archetypes for attack patterns and targeting behavior.
addedNew AdditionsAdded enemy element/role profiles with resistances and weaknesses.
addedNew AdditionsAdded RAM-based Energy Grid software cards with live in-run effects.
addedNew AdditionsAdded linked tile upgrades: Overclocked Bloom Bastion Grid
addedNew AdditionsAdded a new build model: Wall.
changedChangesReworked run generation flow: seeded run content with separate combat randomness.

Luxmithar changes

addedAdded enemy archetypes for attack patterns and targeting behavior.
addedAdded enemy element/role profiles with resistances and weaknesses.
addedAdded RAM-based Energy Grid software cards with live in-run effects.
addedAdded linked tile upgrades: Overclocked Bloom Bastion Grid
addedAdded a new build model: Wall.

New Additions

  • Added enemy archetypes for attack patterns and targeting behavior.

  • Added enemy element/role profiles with resistances and weaknesses.

  • Added RAM-based Energy Grid software cards with live in-run effects.

  • Added linked tile upgrades:

    • Overclocked Bloom

    • Bastion Grid

  • Added a new build model: Wall.

Changes

  • Expanded grid strategy with power states and surge windows.

  • Reworked run generation flow: seeded run content with separate combat randomness.

  • Improved spawn pacing and combat flow.

  • Improved lighting/shadow presentation and minimap readability.

  • Improved Building QuickPanel usability.

  • Improved level-up/upgrade flow to better support linked upgrades.

Bug Fixes

  • Fixed consistency issues caused by mixed RNG behavior between run content and combat outcomes.

  • Fixed multiple enemy targeting/attack edge cases during archetype rollout.

  • Fixed visual/update issues affecting shadows and minimap behavior in some scenarios.

Other

  • Integrated and refined core Energy Grid systems behind new mechanics.

  • General balance and system polish across enemy, grid, and upgrade interactions.

  • Technical cleanup to support upcoming content updates.

Source

Steam News / 5 March 2026

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