In this update2
Full notes
Full Lust For Lucre update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey y'all, this one's a bit bigger of an update than the last few, and also includes a full rework of the spells system. You should now be able to purchase spells with Lust, and can equip up to 3 of them. With that in mind, spells no longer will automatically be added on a new save in level 1, 3, and 5.
What changed
- Store
- Balance
- Gameplay
Lust For Lucre changes
Bug Fixes:
Replaced some of the old textures for the girls.
Spell damage no longer displays twice for several spells.
Dungeon items actually work now.
Fixed spells not showing the current cooldown and status in the dungeon before/after battles.
Spells that are designed to last multiple turns now do.
Regeneration now applies all of the time, not just when the player is below a certain amount.
Hopefully fixed an issue where tiles would stick when selecting a spell sometimes.
New Features:
Added the LFL icon when the game is running instead of the default Godot icon.
Added ability to pass 1 time slot by visiting date locations.
Added in level to the item hover info popup.
Completely reworked the spell system and screen.
Added spell hover info to dungeons and battles.
Regeneration now shows values when healing the player.
Added a few more dungeon items to the game.
Changes:
Set the pause menu to be available while inside of towns and in the dungeon exteriors.
Changed the calculation for damage from weapons especially. Weapons should not scale to obscene amounts anymore.
Nerfed Curse damage, as it was still doing obscene damage.
Shield now carries stacks across turns until they are used to block and enemy’s attack. These will decay at a rate of 10 per turn.
Disabled the notification that Kurvanog wants you to come to her house tonight until the sex scenes are in the demo.
Disabled sorting buttons in the Pause Menu temporarily until sorting works correctly.
Removed several spells from the game until they can be reworked.
Status effect labels now float up a lot less quickly.
Made it substantially more clear that the player can drag all the way horizontally and vertically.
Source
Changelog.gg summarizes and formats this update. How we read updates.
