In this update3
Full notes
Full Lust For Lucre update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- Maps
Lust For Lucre changes
Bug Fixes:
Fixed an issue where bleed, reflect, or thorns damage will freeze the game, or play the incorrect animations.
Tweaked bleed, burn, and poison to only apply for 1 turn, since with a 25% chance that most items give, it was proccing constantly.
Fixed an issue where sometimes expressions were not showing up in dialogue scenes.
Fixed the player not ever being able to leave the dungeon.
Fixed a few spelling issues.
Fixed the background image for the dungeon repeating too soon.
Florence no longer pops up as visitable in the demo.
Fixed spells not showing up in the pause menu unless they are active.
New Features:
Added upgrade points, which allow your core stats to be leveled up to 20. This should apply retroactively, so it shouldn’t break an existing save file.
Completely redesigned the pause menu.
Changes:
Redesigned the Character and Rucksack tabs, and combined them into the Player tab.
Did a small makeover on the Character Creator screen.
Slightly increased the size of all of the dungeon markers on the world map.
The boss monster in the dungeon will no longer move, and will need to be defeated before leaving the dungeon.
Toned down the damage on curse tiles a bit, both for damage to enemies, as well as damage to the player.
When starting a new game, player now gets a random weapon from Kurvanog before entering the dungeon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
