In this update3
Full notes
Full Lured In update
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What changed
- Gameplay
- Fixes
Lured In changes
This small update for Lured In introduces some fixes for Steam Deck, as well as more changes to the chef and scientist to fix problems and make them more balanced.
This update also adds in a few new things, such as fish silhouettes in the water, cancelling minigames, and some panels for the ascension/research menus. Lured In now also uses a save backup system, so if a save gets corrupted, it can attempt to load your backup save instead. This should help alleviate problems people have had with saves being corrupted.
Changelog
Additions
Added in a backup save system. Now whenever the game saves, it creates another duplicate save. Then if your main save is ever corrupted, the game attempts to load the backup. Hopefully this will prevent the rare scenarios when someone quits on the frame of a save, and their data is corrupted
Added in fish silhouettes that bite and nibble your bobber in the water
Added the ability to cancel out of a minigame while your inside of it with escape (start on controller)
Added in some panels inside of the research and ascension menus to show your current amount of currency
Changes
Made it so the chef and scientist will only trade with fish that you have already discovered before
Made it so the chef and scientist will use the minnow as a backup fish incase there are no valid fish to pick from
Improved the rate at which the aquarium cursor updates its position on mouse
Changed the position of the chef and scientist so they are easier to click on
Slightly changed the shape of the navigation area to leave a notch where customers will avoid the chef and scientist
Made multiple tweaks to functions to better support modding
Increased the distance away that the broomba can collect donations
Updated all translations and contributors
Fixes
Fixed an issue where some nodes in the research tree were unselectable. The game will now automatically calculate valid boundaries for menus like these.
Fixed an issue where the cursor inside ascension/research menus was hidden behind nodes
Fixed an issue where your offline earnings time could be overwritten by sitting in the main menu. Now it only updates after you've gone into the game and redeemed your offline income
Fixed an issue where the chef and scientist walked too fast. Now they know how long their path is and stay a stable speed
Fixed an issue where the godrays in the reception right window were 1 pixel too high
Source
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