In this update7
Full notes
Full Lured In update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Store
- UI and audio
- Fixes
Lured In changes
Our first post-launch content update is here!
This update includes a lot of new changes and additions, to alleviate the most pressing issues people have had with the game. Also now with new ways to generate cash, the trillionaire achievement has returned! Very sorry for the poor handling of that on my part.
I've spent a lot of time cycling back and rebalancing some things, including reworking the speed at which you accumulate ascension. I'm hoping all these new tweaks will make Lured In feel a lot more fair.
What's New
Steam Deck Verified
I've been working on controller support for Lured In from the very beginning, so I'm happy to say that we are verified for Steam Deck! I always imagined Lured In as a great game for on the go, so big thanks to everyone who has helped us get there,
Deep Sea
The Deep Sea is a brand new fishing region, where you get to catch some super deep dwellers. I could have gone the route of reskinning the ocean region, but that's lame. Instead you fish out of a facility with a moonpool. Way more epic.
There were a lot of fish I wanted to explore in this kind of area, so we're just scratching the surface so far! Coming updates will have even more thrown in.
New Ascensions
Steam post imageAscensions were clearly lacking during our launch, so I went through and added 6 new ones! These are a combination of QOL, bonuses, and new mechanics.
You can now automate your donation collection with the Broomba, as well as trade with the new Scientist NPC to use up your research points while in end-game.
I wanna thank everyone for your help on improving Lured In. I've got a lot more content planned that you all have suggested, so we'll be tackling that very soon! I plan on adding in bait, as well as a way for decorations to provide bonuses. Not to mention more fish, and the usual batch of upgrades.
If you run into any issues with this update, please let me know over on the Steam forums, or on Discord. Thanks!
Changelog
Additions
Added the ability to set a direction for some decorations, like the armchair and bench
Added the scientist NPC, who will offer you random fish for your research points. They can be unlocked via an ascension upgrade
Added new effects to the nodes inside of the research and ascension menus when you purchase them
Added the taxis ascension
Added the sardine
Added the pot sensors ascension
Added the gourmet meals ascension
Added the broomba ascension (he goes around and auto collects donations)
Added the broomba speed upgrade
Added the filtration ascension and filter upgrade, that increases the time before algae comes back
Added UI shadows that will show behind some elements, like fish in your inventory. This also includes an option to disable them
Added the Deep Sea fishing region
Added the pressurized water type
Added the Anglerfish
Added the Giant Isopod
Added the Flashlight Fish
Added the Tripod Fish
Added the Blobfish
Added the Barreleye Fish
Added the Marine Hatchetfish
Added the Black Dragonfish
Added the Japanese Spider Crab
Added the Spiny Star
Added the Sea Pig
Added another level to government grants
Added the bioengineering research (1 level, for now...)
Added text to fish tanks that show their passive earnings when hovered
Changes
Adjusted the sprite for the bench
Reworded the algae section of the tutorial and included an input prompt
Made it so sparkles on research and ascension upgrades always emit while hovered
Made it so tree nodes now expand slightly more when selected
Made it so NPCs now line up at your desk
Changed the icon for the government grants ascension
Tweaked the research icon to make it work better for a variety of places
Made it so the center node in the research and ascension tree is a little bit bigger, and the connected nodes position themselves farther away
Doubled the time it takes for weather to change
Halved the time it takes for algae to grow
Made it so the ball sponge now has a 0.5x algae multiplier
Made it so lines in the ascension and research trees are now black when locked
Decreased the cost of the saltwater research from 1000 to 500
Changed the formula used for calculating the rate of ascension gathering. It now uses a threshold system, so we have much more fine-tuned control over how it accumulates
Changed the icon for the coral reef
Updated all translations and translation contributors
Fixes
Fixed minor issues with various translations
Fixed an issue where the chef would only ever offer pot fish, and could also offer pot fish before you have pots unlocked
Fixed an issue where a research or ascension tree node would not update its outline color when you purchased it
Fixed an issue where the question mark icon in the fishpedia would turn black when clicking on a locked fish and re-entering the menu
Fixed some weird corners in the aquarium on the floor tiles
Source
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