In this update8
Full notes
Full Lured In update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
Lured In changes
Lured In is now available!
Over a year since the initial concept, and 6 months of development time, Lured In is finally out! But really it even goes back further, from the times I played Fish Tycoon and other incremental games as a little kid. It's crazy that we've finally made it!
You can now enjoy a significantly expanded experience from the demo, including:
Shop expansions
Lures
The Coral Reef
Tons of new fish
New upgrades
Fish synergies
Large tanks
Countless bugfixes, QOL, and balancing
Bundles
Lured In + OST
Big Boy Games Full Catalog
If you'd like to further support Big Boy Games, then please consider checking out our full collection! This includes our first game Pogo Rocket, and our co-op space adventure Starground.
Big Boy Games Collection
Or check out one of the bundles we lined up with some favorite fishing/incremental/aquarium games of ours, over on the Lured In Bundle List
What's Next?
Though Lured In is fully released, I still have loads of content planned out. Soon we'll start tackling our first big content update, v1.1, which will include bait, more fine-tuned minigame control, and more!
At some point, I will also be looking at tackling a mobile version, and macOS build as well. So stay tuned for more on that!
If anyone has any feedback on what features they'd like to see next, let me know over in the Steam forums, or on Discord.
Thank You!
No game is ever a single person's effort, so I want to thank everyone who has helped make Lured In a reality. The community has been an enormous help in playtesting and translation. And massive thanks to the other people who directly contributed parts of the game, including Sunny, Ollie, and Jack.
And big thanks to our publisher Graeme of 2 Left Thumbs!
Love Incrementals?
In precisely 1 month on August 17th - also from 2 Left Thumbs - will be the launch of Void Pachinko!
This physics-based ball collecting pachinko-like more closely follows the more recent "incremental" definition, resulting in a rapidly scaling experience that can be beaten in ~4 hours. If you are interested, please try out the demo and/or drop it a wishlist!
Source
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