In this update3
Full notes
Full Lured In update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Store
Lured In changes
I wanna thank everyone for a super amazing launch! All your feedback has been invaluable, and I'm excited to both address issues and expand the content available for Lured In.
This small update focuses on QOL and critical bugfixes, as well as some rebalancing of some synergies. Steam Deck and controller should also be more usable now.
If you run into any issues, let me know in the Steam forums, or over on Discord. Thanks!
Changelog
Additions
Added a game save backup system for whenever you reset your data
Added scroll hints to every scrollable section. Now a slight shadow shows up when a container is not fully scrolled
Added the ability to focus certain scroll containers on controller, like the fishpedia description, synergies list, and credits
Added a setting to hide the fishing input prompt in the fishing region
Added a little icon that appears when you have casted into a water event and are receiving the 2x fishing speed bonus
Changes
Updated all translations and the list of contributors
Increased the Salty Giants synergy multiplier from 1.25 to 2.5
Increased the Longlubbers synergy multiplier from 1.25 to 1.75
Fixes
Fixed an issue where the game could reset all your data if you pressed either yes or no on the reset data prompt, then pressed yes on the ascension or liquid swap warning prompt
Fixed an issue where the cursor on controller couldn't reach the bottom of your shop
Fixed an issue where opening the fishpedia for the first time would show things that should be hidden, like the background and sparkles
Fixed an issue where the panels inside of the travel menu would be cut off when moving through with controller
Source
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